WildPick
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Fiddlesticks
the Ancient Fear

Fiddlesticks

Passive · A Harmless Scarecrow

Fiddlesticks fears enemies that get close to his effigies or to himself when standing still.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability3
  • Magic9
  • Difficulty9
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Fiddlesticks

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Fiddlesticks

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Fiddlesticks

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Fiddlesticks

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Fiddlesticks

Mid: shove wave fast and roam to side lanes.

How to beat Fiddlesticks

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Fiddlesticks

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Fiddlesticks

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Fiddlesticks

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Fiddlesticks

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

A Harmless Scarecrow

Passive

Innate Whenever a nearby enemy champion or epic monster dies, Fiddlesticks spawns a Scarecrow Effigy from their corpse. Effigies are targetable to basic attacks and take 2 attacks to kill.

After 2 seconds, the Effigy detonates to fear nearby enemies.

Terrify

Q

Passive: While Fiddlesticks has been out of combat for at least 2.5 seconds and is either idle or not sight to the enemy team, its next damaging ability will additionally fear targets hit and slow them by 90% for a duration.

Active: Fiddlesticks throws a crow in the target direction that deals magic damage to enemies hit, which has a minimum damage threshold and is capped at 400 against monsters.

Targets feared by Fiddlesticks by any means cannot be affected by it again for a duration equal to Terrify's cooldown. Against these targets, Terrify's damage and minimum threshold are doubled.

Cooldown13.5 to 12 4

Bountiful Harvest

W

Active: Fiddlesticks forms a tether between itself and each nearby enemy over the cast time, then channel for up to 2 seconds to true sight them.

While Fiddlesticks is channeling, the tethered enemies are dealt magic damage every 0.25 seconds, with the final tick at the end of the channel dealing additional magic damage. Bountiful Harvest deals % damage against monsters and % damage against minions.

Fiddlesticks heals itself for a percentage of the pre-mitigation damage dealt against champions, modified to % against monsters and % against minions.

Cooldown8 to 6.5 4

Reap

E

Active: Fiddlesticks slashes the target location, dealing magic damage to enemies within and slow them for 1.25 seconds.

Enemies hit in the center of the slash are also silence for 1.25 seconds.

Cooldown9 to 60 4

Crowstorm

Ultimate

Active: Fiddlesticks channel for 1.5 seconds and slowly moves forward. Upon completion, it blink to the target location surrounded by murder of crows flying wildly for 5 seconds, dealing magic damage every 0.25 seconds to nearby enemies.

Cooldown110 to 70 3