
Fiddlesticks
Fiddlesticks fears enemies that get close to his effigies or to himself when standing still.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 480- Health6302310 @15+120 per level
- Mana4201120 @15+50 per level
- Attack damage5893 @15+2.5 per level
- Attack speed0.771.01 @15+2.20% per level
- Armor3497 @15+4.5 per level
- Magic resistance3652.8 @15+1.2 per level
- Movement speed345no growth
- Health regen816.4 @15+0.6 per level
- Damage2
- Durability3
- Magic9
- Difficulty9
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 5
SupportPrimary · beats 6 · loses to 6
TopOff-lane · beats 6 · loses to 5
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleAP jungler
SupportAP poke support
Items that answer Fiddlesticks
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Fiddlesticks relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Fiddlesticks deals mostly magic damage — magic resistance and spell shields blunt the combo.
Abilities
Official descriptions + the latest numbers from patch notesA Harmless Scarecrow
Innate Whenever a nearby enemy champion or epic monster dies, Fiddlesticks spawns a Scarecrow Effigy from their corpse. Effigies are targetable to basic attacks and take 2 attacks to kill.
After 2 seconds, the Effigy detonates to fear nearby enemies.
Terrify
Passive: While Fiddlesticks has been out of combat for at least 2.5 seconds and is either idle or not sight to the enemy team, its next damaging ability will additionally fear targets hit and slow them by 90% for a duration.
Active: Fiddlesticks throws a crow in the target direction that deals magic damage to enemies hit, which has a minimum damage threshold and is capped at 400 against monsters.
Targets feared by Fiddlesticks by any means cannot be affected by it again for a duration equal to Terrify's cooldown. Against these targets, Terrify's damage and minimum threshold are doubled.
- Damage
- 4%/5%/6%/7% of enemies’ current health (every 100 Ability Power + 1.5%)
- Crowd control duration
- 1/1.2/1.4/1.6s
- Fear duration
- 1/1.1/1.2/1.3s
Bountiful Harvest
Active: Fiddlesticks forms a tether between itself and each nearby enemy over the cast time, then channel for up to 2 seconds to true sight them.
While Fiddlesticks is channeling, the tethered enemies are dealt magic damage every 0.25 seconds, with the final tick at the end of the channel dealing additional magic damage. Bountiful Harvest deals % damage against monsters and % damage against minions.
Fiddlesticks heals itself for a percentage of the pre-mitigation damage dealt against champions, modified to % against monsters and % against minions.
- Damage
- 50/80/110/140 (+25% Ability Power)
- Damage of the last strike of Bountiful Harvest
- target’s 10%/11.5%/13%/14.5% missing health
- Damage to monsters
- 160%
Reap
Active: Fiddlesticks slashes the target location, dealing magic damage to enemies within and slow them for 1.25 seconds.
Enemies hit in the center of the slash are also silence for 1.25 seconds.
Crowstorm
Active: Fiddlesticks channel for 1.5 seconds and slowly moves forward. Upon completion, it blink to the target location surrounded by murder of crows flying wildly for 5 seconds, dealing magic damage every 0.25 seconds to nearby enemies.
- Damage
- Every 0.25s 25/42.5/60 (+ 10% Ability Power)
Balance history
4 patches- 7.0d5 changesTerrify
- Fear duration1/1.1/1.2/1.3s1.2/1.4/1.6/1.8s
Bountiful Harvest- Cooldown8/7.5/7/6.5s11/10/9/8s
- Damage per second60/90/120/150 + 25% Ability Power60/90/120/150 + 35% Ability Power
- Damage equal to the target’s missing Health10/11.5/13/14.5%12/14/16/18%
Crowstorm- Damage per 0.25s25/42.5/60 + 10% Ability Power30/50/70 + 10% Ability Power
- 6.1d3 changesBountiful Harvest
- Base damage per second50/80/110/14060/90/120/150
- Health regeneration of damaging enemy champions35%/40%/45%/50%40%/45%/50%/55%
Crowstorm- Cooldown110/90/70s100/80/60s
- 4.4d2 changesTERRIFY
- Fear duration1/1.2/1.4/1.6s1/1.1/1.2/1.3s
BOUNTIFUL HARVEST- Damage to monsters185%160%
- 4.46 changesTERRIFY
- Damage7%/8%/9%/10% of enemies’ current health (every 100 Ability Power +2%)4%/5%/6%/7% of enemies’ current health (every 100 Ability Power + 1.5%)
- Crowd control duration1.2/1.4/1.6/1.8s1/1.2/1.4/1.6s
BOUNTIFUL HARVEST- DamagePer second 60/100/140/180+30% Ability Power50/80/110/140 (+25% Ability Power)
- Damage of the last strike of Bountiful HarvestTarget’s 12%/14%/16%/18% missing healthtarget’s 10%/11.5%/13%/14.5% missing health
- Damage to monsters150%185%
CROWSTORM- DamageEvery 0.25s 32.5/52.5/72.5 + 11% Ability PowerEvery 0.25s 25/42.5/60 (+ 10% Ability Power)











































































