
Pantheon
After 4 basic attacks or abilities, Pantheon's next ability becomes empowered.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana420882 @15+33 per level
- Attack damage64114.4 @15+3.6 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor52117.8 @15+4.7 per level
- Magic resistance4068 @15+2 per level
- Movement speed355no growth
- Health regen918.5 @15+0.7 per level
- Damage9
- Durability4
- Magic3
- Difficulty4
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 5
TopPrimary · beats 6 · loses to 6
SupportPrimary · beats 0 · loses to 0
Strong against(0)
No data yet
Weak against(0)
No data yet
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleAD jungler
TopBruiser
Sterak's GageFront line eating burst
Guardian AngelYou are the first target every fight
Spear of ShojinYour abilities are your damage
Sundered SkyShort repeated trades
Maw of MalmortiusMagic burst (Syndra, Veigar)
HullbreakerSplit-pushing towers
Chempunk ChainswordEnemy heals
ThornmailPhysical DPS that heals
SupportAD assassin
Items that answer Pantheon
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Pantheon kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Pantheon relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Pantheon deals mostly physical damage — armor scales your effective health against every hit.
Lock down the mobility
Pantheon escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesMortal Will
PCInnate: Pantheon generates a stack of Mortal Will whenever he lands a basic attack on-hit or casts an ability, stacking up to 5 times. At 5 stacks, Pantheon's next basic ability consumes the stacks to become empowered with an additional effect.
Pantheon gains maximum stacks of Mortal Will upon starting the game, completing a Recall channel, and respawning.
Comet Spear
PCActive: Pantheon channel while being slow by 10% for up to 4 seconds to increase Comet Spear's range after 0.35 seconds of channeling. Comet Spear can be recast within the duration.
Recast: Pantheon hurls his spear in the target direction that deals physical damage to enemies hit, increased against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first.
Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing physical damage to enemies hit, increased against enemies below 20% of their maximum health, and refunding 60% of Comet Spear's cooldown. The thrust's damage is not reduced against enemies beyond the first.
- Bonus Attack Damage ratio
- 120%
- Mortal Will bonus Attack Damage ratio
- 120%
- Cooldown return on not releasing
- 60%
Shield Vault
PCActive: Pantheon dash to the front of the target enemy's location. If the target is within 800 units upon arrival, he deals physical damage and stun them for 1 second. Against minions and monsters, Shield Vault has a minimum damage of 60 and is capped at 200.
Mortal Will: Pantheon empowers his next basic attack within 4 seconds to have a cast time and strike the target 3 times over a brief period, dealing 120/3 to 165/3% AD physical damage per hit, up to 120 to 165% AD. Each hit is affected by critical strike modifiers and applies on-hit effects at 100% effectiveness.
Empowered Shield Vault basic attack reset Pantheon's basic attack timer. Pantheon will attempt to basic attack the target at the end of the leap.
Aegis Assault
PCActive: Pantheon braces his shield in the target direction and channel for 1.5 seconds, during which he becomes invulnerability to non-turret damage dealt by enemies from the target direction. He also continually performs strikes in a cone in front of him, dealing 8.3% AD physical damage every 0.125 seconds to enemies hit, reduced by 50% against minions and up to 100% AD total physical damage.
Aegis Assault can be recast after 0.3 seconds, and does so automatically after the duration. Aegis Assault's channel cannot be interrupt by crowd control.
Recast: Pantheon slams with his shield in a cone in front of him, dealing physical damage to enemies hit.
- Movement Speed Gain when Pantheon slams his shield
- 2.5s
Grand Starfall
PCPassive: Pantheon gains armor penetration.
Active: Pantheon channel for 2 seconds, then leaps high into the air, vanish and becoming cc-immune until he reappears. While in the air, Pantheon channel again for 2.25 seconds and grants sight around the target location 0.5 seconds into the channel.
After 0.8 seconds into the channel, Pantheon prepares for landing by hurling his spear to the target location over 0.2 seconds that deals type=[[File:Comet Spear.png% (+ 115% bonus AD) (+ 50% AP) physical damage to enemies near its landing point and slows them by 50% for 2 seconds.
- Spear damage bonus Attack Damage ratio
- 120%
- Cooldown
- 90/80/70s
Balance history
6 patches- 7.2d1 changesComet Spear
- Critical Strike threshold based on health35%25%
- 6.2e3 changesBase Stats
- Base Armor4652
- Base Magic Resist3840
Aegis Assault- Movement Speed Gain when Pantheon slams his shield1.5s2.5s
- 6.1d2 changesComet Spear
- Base damage70/110/150/19080/120/160/200
- Critical Strike damage110/200/290/380120/210/300/390
- 5.3a2 changesComet Spear
- Cooldown9.5/9/8.5/8s8.5/8/7.5/7s
- Damage dealt to enemies with health lower than 35%110/200/290/380 + 165% bonus Attack Damage110/200/290/380 + 180% bonus Attack Damage
- 4.4b1 changesGRAND STARFALL
- Cooldown95/85/75s90/80/70s
- 4.2a6 changesBase Stats
- Base mana390420
- Base mana regeneration912
COMET SPEAR- Bonus Attack Damage ratio110%120%
- Mortal Will bonus Attack Damage ratio110%120%
- Cooldown return on not releasing50%60%
GRAND STARFALL- Spear damage bonus Attack Damage ratio110%120%






























































