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Pantheon
the Unbreakable Spear

Pantheon

Passive · Mortal Will

After 4 basic attacks or abilities, Pantheon's next ability becomes empowered.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability4
  • Magic3
  • Difficulty4
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Pantheon

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Pantheon

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Pantheon

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Pantheon

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Pantheon

Mid: shove wave fast and roam to side lanes.

How to beat Pantheon

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Pantheon

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Pantheon

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Pantheon

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Pantheon

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Mortal Will

PC
Passive

Innate: Pantheon generates a stack of Mortal Will whenever he lands a basic attack on-hit or casts an ability, stacking up to 5 times. At 5 stacks, Pantheon's next basic ability consumes the stacks to become empowered with an additional effect.

Pantheon gains maximum stacks of Mortal Will upon starting the game, completing a Recall channel, and respawning.

Comet Spear

PC
Q

Active: Pantheon channel while being slow by 10% for up to 4 seconds to increase Comet Spear's range after 0.35 seconds of channeling. Comet Spear can be recast within the duration.

Recast: Pantheon hurls his spear in the target direction that deals physical damage to enemies hit, increased against enemies below 20% of their maximum health but reduced by 50% against enemies beyond the first.

Releasing the ability within 0.35 seconds causes Pantheon to instead thrust his spear in the target direction, dealing physical damage to enemies hit, increased against enemies below 20% of their maximum health, and refunding 60% of Comet Spear's cooldown. The thrust's damage is not reduced against enemies beyond the first.

Cooldown11 to 8Range-40 - 560 / 1200

Shield Vault

PC
W

Active: Pantheon dash to the front of the target enemy's location. If the target is within 800 units upon arrival, he deals physical damage and stun them for 1 second. Against minions and monsters, Shield Vault has a minimum damage of 60 and is capped at 200.

Mortal Will: Pantheon empowers his next basic attack within 4 seconds to have a cast time and strike the target 3 times over a brief period, dealing 120/3 to 165/3% AD physical damage per hit, up to 120 to 165% AD. Each hit is affected by critical strike modifiers and applies on-hit effects at 100% effectiveness.

Empowered Shield Vault basic attack reset Pantheon's basic attack timer. Pantheon will attempt to basic attack the target at the end of the leap.

Cooldown13 to 9

Aegis Assault

PC
E

Active: Pantheon braces his shield in the target direction and channel for 1.5 seconds, during which he becomes invulnerability to non-turret damage dealt by enemies from the target direction. He also continually performs strikes in a cone in front of him, dealing 8.3% AD physical damage every 0.125 seconds to enemies hit, reduced by 50% against minions and up to 100% AD total physical damage.

Aegis Assault can be recast after 0.3 seconds, and does so automatically after the duration. Aegis Assault's channel cannot be interrupt by crowd control.

Recast: Pantheon slams with his shield in a cone in front of him, dealing physical damage to enemies hit.

Cooldown22 to 18

Grand Starfall

PC
Ultimate

Passive: Pantheon gains armor penetration.

Active: Pantheon channel for 2 seconds, then leaps high into the air, vanish and becoming cc-immune until he reappears. While in the air, Pantheon channel again for 2.25 seconds and grants sight around the target location 0.5 seconds into the channel.

After 0.8 seconds into the channel, Pantheon prepares for landing by hurling his spear to the target location over 0.2 seconds that deals type=[[File:Comet Spear.png% (+ 115% bonus AD) (+ 50% AP) physical damage to enemies near its landing point and slows them by 50% for 2 seconds.

Cooldown180 to 150