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Olaf
the Berserker

Olaf

Passive · Berserker Rage

The lower Olaf's health, the more attack speed and tenacity he gains.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability5
  • Magic3
  • Difficulty3
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Olaf

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Olaf

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Olaf

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Olaf

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Olaf

Mid: shove wave fast and roam to side lanes.

How to beat Olaf

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Olaf

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Olaf

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Olaf

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Olaf

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Berserker Rage

PC
Passive

Innate: Olaf gains bonus attack speed and life steal based on his missing health, up to 50+(50/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and 8+(17/17)*(x-1)*(0.7025+0.0175*(x-1))% life steal at 70% missing health.

Numbers (latest)
[NEW]
Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
Shield gained
35~140 + 13% missing health
Maximum Attack Speed
70% ~ 110%
Maximum Physical Vamp
15% ~ 30%

Undertow

PC
Q

Active: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them for type=distance traveled% seconds. Enemy champions hit are also inflicted with 20% armor reduction for 4 seconds.

Undertow deals bonus physical damage against monsters.

The axe remains in place for a duration equal to Undertow's cooldown, briefly granting sight of its surroundings. Olaf can pick up the axe to reduce Undertow's current cooldown to 2.5 seconds, which resets the cooldown if that has already elapsed.

Numbers (latest)
Base attack
50/110/170/230
Damage
50/115/180/245 + 120% Bonus Attack Damage
Cooldown9

Tough It Out

PC
W

Active: Olaf gains bonus attack speed for 5 seconds.

He also grants himself a shield for 2.5 seconds with an amount that is capped at 70% missing health.

Tough It Out basic attack reset Olaf's basic attack timer.

Cooldown16 to 12

Reckless Swing

PC
E

Active: Olaf strikes thunder onto the target enemy, dealing true damage.

If Reckless Swing kills the target, Olaf heals himself equal to the health cost.

Basic attacks reduce Reckless Swing's cooldown by 1 second, increased to 2 against monsters.

Numbers (latest)
Damage factor to wild monsters
80%
Base attack
55/115/175/235
Damage
45/95/145/195 + 55% Attack Damage
Cooldown11 to 7

Ragnarok

PC
Ultimate

Passive: Olaf gains bonus armor and bonus magic resistance.

Active: Olaf becomes enraged for 3 seconds, cleanse himself of all crowd control and becoming Cc-immune, as well as gaining bonus attack damage and 10% increased size. For the first second of Ragnarok, he also gains bonus movement speed while facing sight enemy champions within 2000 units.

Ragnarok's duration is increased by and up to 2.5 seconds for each basic attack on-hit or cast of Reckless Swing against an enemy champion.

Numbers (latest)
Passive double resistance increase
10/20/30
Active attack boost
5/15/25 + 20% Attack Damage
Duration
3s
Initial duration
4s
Armor and Magic Resist
25/35/45
Cooldown100 to 80
Balance history5 patches
6.2k2 changes
  • Undertow · Damage: 50/120/190/260 + 100% Bonus Attack Damage50/115/180/245 + 120% Bonus Attack Damage
  • Reckless Swing · Damage: 55/115/175/235 + 50% Attack Damage45/95/145/195 + 55% Attack Damage
5.1a4 changes
  • Berserker Rage · Maximum Attack Speed: 60% ~ 100%70% ~ 110%
  • Berserker Rage · Maximum Physical Vamp: 10% ~ 25%15% ~ 30%
  • Vicious Strikes · Shield: 35/70/105/140 + 13% missing Health35/70/105/140 + 15% missing Health
  • Ragnarok · Armor and Magic Resist: 10/20/3025/35/45
4.3a2 changes
  • Undertow · Base attack: 60/120/180/24050/110/170/230
  • Reckless Swing · Base attack: 60/120/180/24055/115/175/235
4.2b3 changes
  • Berserker Rage · Shield gained: 30~120 + 17% missing health35~140 + 13% missing health
  • Ragnarok · Initial duration: 3s4s
  • Ragnarok · Active attack boost: 10/20/30 + 25% Attack Damage5/15/25 + 20% Attack Damage
4.29 changes
  • Base Stats · Initial attack speed: 20%10%
  • Berserker Rage · [NEW]: Gain 0.6% - 1% attack speed for every 1% health missingGain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
  • Vicious Strikes · Cooldown: 16s15/14/13/12s
  • Vicious Strikes · Bonus attack speed: 50/65/85/90%35/50/65/80%
  • Vicious Strikes · Attack speed time: 6s4s
  • Reckless Swing · Damage factor to wild monsters: 50%80%
  • Ragnarok · Passive double resistance increase: 20/30/4010/20/30
  • Ragnarok · Active attack boost: 30/40/50 + 30% Attack Damage10/20/30 + 25% Attack Damage
  • Ragnarok · Duration: 6s3s