
Olaf
The lower Olaf's health, the more attack speed and tenacity he gains.
- Damage9
- Durability5
- Magic3
- Difficulty3
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
TopPrimary
JunglePrimary
How to play as Olaf
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Olaf
Jungle: ward objectives, never walk blind into brush.
Strong against
Mid
ADC
Support
How to play as Olaf
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Berserker Rage
PCInnate: Olaf gains bonus attack speed and life steal based on his missing health, up to 50+(50/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and 8+(17/17)*(x-1)*(0.7025+0.0175*(x-1))% life steal at 70% missing health.
- [NEW]
- Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
- Shield gained
- 35~140 + 13% missing health
- Maximum Attack Speed
- 70% ~ 110%
- Maximum Physical Vamp
- 15% ~ 30%
Undertow
PCActive: Olaf throws an axe to the target location that deals physical damage to enemies it passes through and slows them for type=distance traveled% seconds. Enemy champions hit are also inflicted with 20% armor reduction for 4 seconds.
Undertow deals bonus physical damage against monsters.
The axe remains in place for a duration equal to Undertow's cooldown, briefly granting sight of its surroundings. Olaf can pick up the axe to reduce Undertow's current cooldown to 2.5 seconds, which resets the cooldown if that has already elapsed.
- Base attack
- 50/110/170/230
- Damage
- 50/115/180/245 + 120% Bonus Attack Damage
Tough It Out
PCActive: Olaf gains bonus attack speed for 5 seconds.
He also grants himself a shield for 2.5 seconds with an amount that is capped at 70% missing health.
Tough It Out basic attack reset Olaf's basic attack timer.
Reckless Swing
PCActive: Olaf strikes thunder onto the target enemy, dealing true damage.
If Reckless Swing kills the target, Olaf heals himself equal to the health cost.
Basic attacks reduce Reckless Swing's cooldown by 1 second, increased to 2 against monsters.
- Damage factor to wild monsters
- 80%
- Base attack
- 55/115/175/235
- Damage
- 45/95/145/195 + 55% Attack Damage
Ragnarok
PCPassive: Olaf gains bonus armor and bonus magic resistance.
Active: Olaf becomes enraged for 3 seconds, cleanse himself of all crowd control and becoming Cc-immune, as well as gaining bonus attack damage and 10% increased size. For the first second of Ragnarok, he also gains bonus movement speed while facing sight enemy champions within 2000 units.
Ragnarok's duration is increased by and up to 2.5 seconds for each basic attack on-hit or cast of Reckless Swing against an enemy champion.
- Passive double resistance increase
- 10/20/30
- Active attack boost
- 5/15/25 + 20% Attack Damage
- Duration
- 3s
- Initial duration
- 4s
- Armor and Magic Resist
- 25/35/45
Balance history5 patches
- Undertow · Damage: 50/120/190/260 + 100% Bonus Attack Damage→50/115/180/245 + 120% Bonus Attack Damage
- Reckless Swing · Damage: 55/115/175/235 + 50% Attack Damage→45/95/145/195 + 55% Attack Damage
- Berserker Rage · Maximum Attack Speed: 60% ~ 100%→70% ~ 110%
- Berserker Rage · Maximum Physical Vamp: 10% ~ 25%→15% ~ 30%
- Vicious Strikes · Shield: 35/70/105/140 + 13% missing Health→35/70/105/140 + 15% missing Health
- Ragnarok · Armor and Magic Resist: 10/20/30→25/35/45
- Undertow · Base attack: 60/120/180/240→50/110/170/230
- Reckless Swing · Base attack: 60/120/180/240→55/115/175/235
- Berserker Rage · Shield gained: 30~120 + 17% missing health→35~140 + 13% missing health
- Ragnarok · Initial duration: 3s→4s
- Ragnarok · Active attack boost: 10/20/30 + 25% Attack Damage→5/15/25 + 20% Attack Damage
- Base Stats · Initial attack speed: 20%→10%
- Berserker Rage · [NEW]: Gain 0.6% - 1% attack speed for every 1% health missing→Gain up to 60% - 100% (based on level) attack speed and 10% - 25% (based on level) physical vamp based on missing health, maxing out at 70% missing health.
- Vicious Strikes · Cooldown: 16s→15/14/13/12s
- Vicious Strikes · Bonus attack speed: 50/65/85/90%→35/50/65/80%
- Vicious Strikes · Attack speed time: 6s→4s
- Reckless Swing · Damage factor to wild monsters: 50%→80%
- Ragnarok · Passive double resistance increase: 20/30/40→10/20/30
- Ragnarok · Active attack boost: 30/40/50 + 30% Attack Damage→10/20/30 + 25% Attack Damage
- Ragnarok · Duration: 6s→3s

































