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Fiora
the Grand Duelist

Fiora

Passive · Duelist's Dance

Vital points appear on enemy champions; hitting them deals true damage and heals Fiora.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage10
  • Durability4
  • Magic2
  • Difficulty3
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Fiora

  • Hit all 4 Vitals — each grants true damage + heal
  • Time W (Riposte) on big ults (Darius R, Malphite R, Sett W)
  • Q (Lunge) has 2 charges — keep one for escape or reposition
  • Build Divine Sunderer first then Death's Dance vs AD comps
  • During R (Grand Challenge) circle the target to clear Vitals fast
  • Splitpush after level 11 — pressure towers and force a 1v1

How to beat Fiora

  • Ban her or first-pick — you lose the 1v1 late game
  • Save hard CC for her R (Grand Challenge) to peel your carry
  • Strafe to hide the lit Vital direction from her passive
  • Buy Bramble Vest + Plated Steelcaps early and trade in short bursts
  • Save your key ult (Garen R, Darius R) until after her W (Riposte)
  • Ask for early jungle ganks — she's weak before level 6
Jungle

How to play as Fiora

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Fiora

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Fiora

Mid: shove wave fast and roam to side lanes.

How to beat Fiora

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Fiora

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Fiora

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Fiora

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Fiora

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Duelist's Dance

Passive

Innate: Fiora identifies the Vitals of nearby sight enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 16.75 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital ends, Fiora identifies a new one on her target.

Dealing damage in the direction of a Vital will trigger it to deal bonus true damage equal to 4% (+ 6% per 100 bonus AD) target's maximum health, heal Fiora for 45 to 115 for 15%, and grant her type=[[File:Grand Challenge.png% bonus movement speed decaying over 1.75 seconds.

Numbers (latest)
Damage in the direction of a Vital
Maximum Health of target 3.5%
True Damage of the target’s max Health
3.5% + (5% per 100 bonus Attack Damage)

Lunge

Q

Active: Fiora dashes in the target direction then stabs a nearby enemy, dealing physical damage and applying on-hit effects.

Lunge can hit turret and ward. Hitting a target will reduce the cooldown by 50%.

Fiora can cast her abilities during the dash. The target does not have to be sight to be hit by this ability.

Numbers (latest)
Cooldown
12/10/8/6s
Cooldown return on skill hit
50%
[Adjustment] Basic damage
75/85/95/10
Cooldown12 to 6 4Range420

Riposte

W

Active: Fiora enters a defensive stance for 0.75 seconds, becoming lockout, preventing all incoming non-turret damage, and gaining debuff immunity and cc-immune.

She poises to strike over the first 0.6 seconds of the duration, then stabs in a line in the target direction to deal magic damage to enemies hit until colliding with an enemy champion.

The enemy champion struck is also slow and cripple by 50% for 1.5 seconds. If Riposte negates at least one hostile immobilize effect, the target is stun for the same duration instead.

Cooldown18 to 12 4

Bladework

E

Active: Fiora empowers her next two basic attacks on-attack within 4 seconds to gain 25 bonus range and 60% bonus attack speed. The first attack will slow the target by 30% for 1 second but cannot critically strike. The second attack will critically strike for modified critical damage, including against turrets.

Bladework basic attack reset Fiora's basic attack timer.

Cooldown11 to 5 4

Grand Challenge

Ultimate

Passive: Duelist's Dance bonus movement speed is increased.

Active: Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While near the target, she gains Duelist's Dance bonus movement speed.

While in effect, Duelist's Dance does not identify new Vitals on the target.

Numbers (latest)
Damage of triggering all 4 Vitals
Maximum Health of target 14%
Cooldown70 to 50 3
Balance history4 patches
7.11 changes
  • Duelist's Dance · True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage)3.5% + (5% per 100 bonus Attack Damage)
6.1d1 changes
  • Lunge · [Adjustment] Basic damage: 85/95/105/11575/85/95/10
4.4a2 changes
  • Duelist's Dance · Damage in the direction of a Vital: Maximum Health of target 3%Maximum Health of target 3.5%
  • Grand Challenge · Damage of triggering all 4 Vitals: Maximum Health of target 12%Maximum Health of target 14%
4.2b2 changes
  • Lunge · Cooldown: 14/12/10/8s12/10/8/6s
  • Lunge · Cooldown return on skill hit: 60%50%