
Fiora
Vital points appear on enemy champions; hitting them deals true damage and heals Fiora.
- Damage10
- Durability4
- Magic2
- Difficulty3
- Mobility8
- CC3
Counters by laneEach lane has counters + tips
TopPrimary
How to play as Fiora
- Hit all 4 Vitals — each grants true damage + heal
- Time W (Riposte) on big ults (Darius R, Malphite R, Sett W)
- Q (Lunge) has 2 charges — keep one for escape or reposition
- Build Divine Sunderer first then Death's Dance vs AD comps
- During R (Grand Challenge) circle the target to clear Vitals fast
- Splitpush after level 11 — pressure towers and force a 1v1
How to beat Fiora
- Ban her or first-pick — you lose the 1v1 late game
- Save hard CC for her R (Grand Challenge) to peel your carry
- Strafe to hide the lit Vital direction from her passive
- Buy Bramble Vest + Plated Steelcaps early and trade in short bursts
- Save your key ult (Garen R, Darius R) until after her W (Riposte)
- Ask for early jungle ganks — she's weak before level 6
Jungle
Mid
ADC
Abilities
Duelist's Dance
Innate: Fiora identifies the Vitals of nearby sight enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 16.75 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital ends, Fiora identifies a new one on her target.
Dealing damage in the direction of a Vital will trigger it to deal bonus true damage equal to 4% (+ 6% per 100 bonus AD) target's maximum health, heal Fiora for 45 to 115 for 15%, and grant her type=[[File:Grand Challenge.png% bonus movement speed decaying over 1.75 seconds.
- Damage in the direction of a Vital
- Maximum Health of target 3.5%
- True Damage of the target’s max Health
- 3.5% + (5% per 100 bonus Attack Damage)
Lunge
Active: Fiora dashes in the target direction then stabs a nearby enemy, dealing physical damage and applying on-hit effects.
Lunge can hit turret and ward. Hitting a target will reduce the cooldown by 50%.
Fiora can cast her abilities during the dash. The target does not have to be sight to be hit by this ability.
- Cooldown
- 12/10/8/6s
- Cooldown return on skill hit
- 50%
- [Adjustment] Basic damage
- 75/85/95/10
Riposte
Active: Fiora enters a defensive stance for 0.75 seconds, becoming lockout, preventing all incoming non-turret damage, and gaining debuff immunity and cc-immune.
She poises to strike over the first 0.6 seconds of the duration, then stabs in a line in the target direction to deal magic damage to enemies hit until colliding with an enemy champion.
The enemy champion struck is also slow and cripple by 50% for 1.5 seconds. If Riposte negates at least one hostile immobilize effect, the target is stun for the same duration instead.
Bladework
Active: Fiora empowers her next two basic attacks on-attack within 4 seconds to gain 25 bonus range and 60% bonus attack speed. The first attack will slow the target by 30% for 1 second but cannot critically strike. The second attack will critically strike for modified critical damage, including against turrets.
Bladework basic attack reset Fiora's basic attack timer.
Grand Challenge
Passive: Duelist's Dance bonus movement speed is increased.
Active: Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While near the target, she gains Duelist's Dance bonus movement speed.
While in effect, Duelist's Dance does not identify new Vitals on the target.
- Damage of triggering all 4 Vitals
- Maximum Health of target 14%
Balance history4 patches
- Duelist's Dance · True Damage of the target’s max Health: 4% + ( 6% per 100 bonus Attack Damage)→3.5% + (5% per 100 bonus Attack Damage)
- Lunge · [Adjustment] Basic damage: 85/95/105/115→75/85/95/10
- Duelist's Dance · Damage in the direction of a Vital: Maximum Health of target 3%→Maximum Health of target 3.5%
- Grand Challenge · Damage of triggering all 4 Vitals: Maximum Health of target 12%→Maximum Health of target 14%
- Lunge · Cooldown: 14/12/10/8s→12/10/8/6s
- Lunge · Cooldown return on skill hit: 60%→50%




















































