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Fiora
the Grand Duelist

Fiora

Passive · Duelist's Dance

Vital points appear on enemy champions; hitting them deals true damage and heals Fiora.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage10
  • Durability4
  • Magic2
  • Difficulty3
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Fiora

  • Hit all 4 Vitals — each grants true damage + heal
  • Time W (Riposte) on big ults (Darius R, Malphite R, Sett W)
  • Q (Lunge) has 2 charges — keep one for escape or reposition
  • Build Divine Sunderer first then Death's Dance vs AD comps
  • During R (Grand Challenge) circle the target to clear Vitals fast
  • Splitpush after level 11 — pressure towers and force a 1v1

How to beat Fiora

  • Ban her or first-pick — you lose the 1v1 late game
  • Save hard CC for her R (Grand Challenge) to peel your carry
  • Strafe to hide the lit Vital direction from her passive
  • Buy Bramble Vest + Plated Steelcaps early and trade in short bursts
  • Save your key ult (Garen R, Darius R) until after her W (Riposte)
  • Ask for early jungle ganks — she's weak before level 6
Jungle

How to play as Fiora

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Fiora

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Fiora

Mid: shove wave fast and roam to side lanes.

How to beat Fiora

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Fiora

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Fiora

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Fiora

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Fiora

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Duelist's Dance

Passive

Innate: Fiora identifies the Vitals of nearby sight enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 16.75 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital ends, Fiora identifies a new one on her target.

Dealing damage in the direction of a Vital will trigger it to deal bonus true damage equal to 4% (+ 6% per 100 bonus AD) target's maximum health, heal Fiora for 45 to 115 for 15%, and grant her type=[[File:Grand Challenge.png% bonus movement speed decaying over 1.75 seconds.

Lunge

Q

Active: Fiora dashes in the target direction then stabs a nearby enemy, dealing physical damage and applying on-hit effects.

Lunge can hit turret and ward. Hitting a target will reduce the cooldown by 50%.

Fiora can cast her abilities during the dash. The target does not have to be sight to be hit by this ability.

Cooldown12 to 6 4Range420

Riposte

W

Active: Fiora enters a defensive stance for 0.75 seconds, becoming lockout, preventing all incoming non-turret damage, and gaining debuff immunity and cc-immune.

She poises to strike over the first 0.6 seconds of the duration, then stabs in a line in the target direction to deal magic damage to enemies hit until colliding with an enemy champion.

The enemy champion struck is also slow and cripple by 50% for 1.5 seconds. If Riposte negates at least one hostile immobilize effect, the target is stun for the same duration instead.

Cooldown18 to 12 4

Bladework

E

Active: Fiora empowers her next two basic attacks on-attack within 4 seconds to gain 25 bonus range and 60% bonus attack speed. The first attack will slow the target by 30% for 1 second but cannot critically strike. The second attack will critically strike for modified critical damage, including against turrets.

Bladework basic attack reset Fiora's basic attack timer.

Cooldown11 to 5 4

Grand Challenge

Ultimate

Passive: Duelist's Dance bonus movement speed is increased.

Active: Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While near the target, she gains Duelist's Dance bonus movement speed.

While in effect, Duelist's Dance does not identify new Vitals on the target.

Cooldown70 to 50 3