Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health7202288 @15+112 per level
- Attack damage58121.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor4094.6 @15+3.9 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen918.5 @15+0.7 per level
- Damage5
- Durability7
- Magic6
- Difficulty5
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 6
TopPrimary · beats 6 · loses to 5
MidOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 6 · loses to 6
SupportOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleTank
TopTank
Items that answer Dr. Mundo
Grouped by why they work — hover or tap an item for its statsCut the healing
Dr. Mundo heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Dr. Mundo relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Dr. Mundo deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Dr. Mundo stacks health and resistances — percent-health and penetration items cut through it.
Abilities
Official descriptions + the latest numbers from patch notesGoes Where He Pleases
PCInnate: Dr. Mundo an additional
Passive: Periodically, Dr. Mundo gains immunity to the immobilize effects of the next hostile spell to affect him. Upon resisting one, Dr. Mundo pays a health cost equal to 4% of his current health and propels a canister that lands 525 units in the general direction of its source, remaining on the ground for 7 seconds.
Dr. Mundo can move near the canister to consume it, heal himself for 4% of his maximum health and reducing the cooldown of Goes Where He Pleases by 15 seconds. Enemy champion can move near it to destroy it.
- Loss of current health when being immobilized
- 3%
Infected Bonesaw
PCActive: Dr. Mundo throws an infected bonesaw in the target direction that deals magic damage to the first enemy hit and slow them by 40% for 2 seconds.
Infected Bonesaw has a minimum damage threshold, and is capped against monsters.
If the bonesaw hits an enemy, Dr. Mundo heals for 50% of the health cost, increased to 100% against champions or monsters.
Heart Zapper
PCActive: Dr. Mundo charges up a defibrillator for up to 3 seconds, dealing magic damage every 0.25 seconds to nearby enemies and storing 80 to 95% of post-mitigation damage he takes as grey health on his health bar, reduced to 25% after the first 0.75 seconds.
Heart Zapper can be recast after 0.5 seconds within the duration, and does so automatically after the duration.
Recast: Dr. Mundo detonates the defibrillator, dealing magic damage to nearby enemies and heal for 50% of grey health, increased to 100% if at least one enemy champion or large monster is hit.
- Detonation damage
- 20/40/60/80 + 5% bonus Health
Blunt Force Trauma
PCPassive: Dr. Mundo gains bonus attack damage.
Active: Dr. Mundo empowers his next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage, increased by %. If the target dies or is a small monster, they are sent flying away in a line, though not through terrain, causing all enemies they pass through to take 100% AD plus Blunt Force Trauma's minimum bonus damage.
Blunt Force Trauma as well as the triggering attack's damage is increased to 140% against minions and 200% against monsters.
- Empowered base attack damage
- 5/20/35/50 + 5% bonus Health
Maximum Dosage
PCActive: Dr. Mundo injects himself with chemicals to become enhanced for 10 seconds, gaining increased base health, bonus movement speed, and bonus health regeneration.
At rank 3, Maximum Dosage's increased base health and bonus health regeneration are both increased by 5% for each enemy champion within 1200 units at the time of cast.
- Health gained
- 25/30/35% Missing health
- Health regeneration
- 15/35/55% of Maximum health
Balance history
2 patches- 5.0b2 changesHEART ZAPPER
- Detonation damage20/40/60/80 + 7% bonus Health20/40/60/80 + 5% bonus Health
BLUNT FORCE TRAUMA- Empowered base attack damage5/20/35/50 + 7% bonus Health5/20/35/50 + 5% bonus Health
- 4.1b3 changesGOES WHERE HE PLEASES
- Loss of current health when being immobilized7%3%
MAXIMUM DOSAGE- Health gained15/20/25% Missing health25/30/35% Missing health
- Health regeneration20/40/60% of Maximum health15/35/55% of Maximum health






















































































