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Sion
The Undead Juggernaut

Sion

Passive · Glory in Death

On death, Sion reanimates briefly with massive attack speed and lifesteal.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability9
  • Magic3
  • Difficulty5
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Sion

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Sion

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Sion

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Sion

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Sion

Mid: shove wave fast and roam to side lanes.

How to beat Sion

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Sion

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Sion

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Sion

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Sion

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Glory in Death

PC
Passive

Innate: Upon taking Death, Sion enters stasis for 1.5 seconds to Zombie state into a frenzy, restoring 100% of his maximum health but health resource 2.3 to 24.4% health every 0.25, increasing byper subsequent tick. Sion's health regeneration and any heal (except life steal) he receives during this time is 0% effective.

Sion can only move and use his basic attacks and item actives, and empowers himself with the following effects: * 1.75 attack speed minimum and maximum * 100% life steal * Deals bonus physical damage on-hit equal to 10% of the target's maximum health, capped at 75 against non-champions * Ghost * One cast of Death Surge, which replaces all of his abilities

Sion's damage to structures is reduced to 40% under the effects of Glory in Death.

Numbers (latest)
Damage of base damage during Sion’s Passive
10% target’s maximum health

Decimating Smash

PC
Q

Active: Sion prepares a strike in the target direction, channel for up to 2 seconds to increase Decimating Smash's range over an area, airborne duration, stun duration, and damage every 0.25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage.

Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is interrupt, Decimating Smash is placed on a 2-second cooldown with a few exceptions.

Recast: Sion flails his axe in the direction he targeted at the time of cast, dealing physical damage to enemies hit and slow them by 50% for 0.25 seconds. Decimating Smash deals 150% damage against monsters and 60% damage against minions.

Numbers (latest)
Maximum charge base damage
80/165/250/335
Stun duration
1~2s
Cooldown10 to 6Rangetype=channel time%

Soul Furnace

PC
W

Passive: Sion gains 4 bonus health whenever he kills an enemy, increased to 15 for large enemies and takedown against enemy champions.

Active: Sion grants himself a shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration.

Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against minions and monsters.

Numbers (latest)
Base shield
75/100/125/150
Cooldown
15/14/13/12s
Re-cast time
2s
Cooldown15 to 11

Roar of the Slayer

PC
E

Active: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, slow them for 2.5 seconds and inflicts them with 20% armor reduction for 4 seconds.

If the target is a minion or non-epic monster, they are also stun for 0.75 seconds and airborne for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting sight of the area around their trajectory.

Numbers (latest)
Basic damage
75/120/165/210
Mana consumption
35/40/45/50
Cooldown12 to 8Range800 / 1350

Unstoppable Onslaught

PC
Ultimate

Active: Sion becomes Cc-immune and ghosted and, after a brief delay, channel forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0.4 seconds during the channel.

The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0.1 seconds, up to 950 total movement speed.

At the end of the charge's duration, Sion lunge forward 300 units, landing after 0.55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain stun Sion for 0.5 seconds.

Numbers (latest)
Stun duration
0.5~1.5s
Cooldown140 to 60
Balance history5 patches
6.1a3 changes
  • Glory in Death · Damage of base damage during Sion’s Passive: 8% target’s maximum health10% target’s maximum health
  • Soul Furnace · Cooldown: 15/14/13/12s14/13/12/11s
  • Soul Furnace · Bonus shield value: 10/11/12/13% maximum health10/12/14/16% maximum health
5.3d3 changes
  • Decimating Smash · Minimum basic damage: 40/65/90/11550/75/100/125
  • Decimating Smash · Maximum basic damage: 80/165/250/335100/185/270/355
  • Soul Furnace · Basic damage: 40/75/110/14560/90/120/150
4.3b2 changes
  • ROAR OF THE SLAYER · Basic damage: 65/110/155/20075/120/165/210
  • ROAR OF THE SLAYER · Mana consumption: 40/45/50/5535/40/45/50
4.1c2 changes
  • SOUL FURNACE · Cooldown: 16/15/14/13s15/14/13/12s
  • SOUL FURNACE · Re-cast time: 3s2s
4.14 changes
  • DECIMATING SMASH · Maximum charge base damage: 65/155/245/33580/165/250/335
  • DECIMATING SMASH · Stun duration: 1.25~2.25s1~2s
  • SOUL FURNACE · Base shield: 60/90/120/15075/100/125/150
  • UNSTOPPABLE ONSLAUGHT · Stun duration: 0.75~1.75s0.5~1.5s