WildPick
Back to Champions
Nasus
the Curator of the Sands

Nasus

Passive · Soul Eater

Nasus gains a passive percentage of life steal on his basic attacks.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage7
  • Durability5
  • Magic6
  • Difficulty6
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Nasus

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Nasus

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Nasus

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Nasus

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Nasus

Mid: shove wave fast and roam to side lanes.

How to beat Nasus

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Nasus

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Nasus

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Nasus

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Nasus

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Soul Eater

PC
Passive

Innate: Nasus gains % life steal.

Siphoning Strike

PC
Q

Active: Nasus empowers his next basic attack within 10 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage.

If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 12 if the target is a champion, large minion, or large monster.

Siphoning Strike basic attack reset Nasus' basic attack timer.

Cooldown7.5 to 3.5

Wither

PC
W

Active: Nasus ages the target enemy champion for 5 seconds, slow them by 35% and cripple them byboth increasing every second over the duration.

Cooldown15 to 11

Spirit Fire

PC
E

Active: Nasus unleashes a spirit fire at the target location, granting sight of the area for 2.5 seconds and, after a 0.25 delay, dealing magic damage to enemies within.

The fire then remains for 5 seconds, dealing magic damage each second to enemies within and inflicting them with armor reduction, lingering for 1 second.

Cooldown12

Fury of the Sands

PC
Ultimate

Active: Nasus empowers himself for 15 seconds, gaining bonus health, bonus armor, bonus magic resistance, increased size, and 50 bonus attack range for the duration.

While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, and Siphoning Strike cooldown is halved.

Cooldown120 to 80