
Nasus
Nasus gains a passive percentage of life steal on his basic attacks.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6502330 @15+120 per level
- Mana3901076 @15+49 per level
- Attack damage58128 @15+5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46106.2 @15+4.3 per level
- Magic resistance3260 @15+2 per level
- Movement speed355no growth
- Health regen920.3 @15+0.8 per level
- Damage7
- Durability5
- Magic6
- Difficulty6
- Mobility3
- CC3
Counters by lane
Each lane has counters + tipsTopPrimary · beats 6 · loses to 6
MidPrimary · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopBruiser · Tank
Tip: It's all about stacks — 300 before you play aggressive.
Tip: Same stacking, full defense after Divine — when they focus you.
MidSpellblade bruiser
Items that answer Nasus
Grouped by why they work — hover or tap an item for its statsArmor against physical damage
Nasus deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Nasus wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Shred the tankiness
Nasus stacks health and resistances — percent-health and penetration items cut through it.
Abilities
Official descriptions + the latest numbers from patch notesSoul Eater
PCInnate: Nasus gains % life steal.
- Physical Vamp
- 6/12/18/24% (at levels 1/5/9/13).
Siphoning Strike
PCActive: Nasus empowers his next basic attack within 10 seconds to have an uncancellable windup, gain 50 bonus range, and deal bonus physical damage.
If Siphoning Strike kills the target, Nasus permanently gains 3 stacks, increased to 12 if the target is a champion, large minion, or large monster.
Siphoning Strike basic attack reset Nasus' basic attack timer.
- Base damage
- 30/55/80/105
Wither
PCActive: Nasus ages the target enemy champion for 5 seconds, slow them by 35% and cripple them byboth increasing every second over the duration.
Spirit Fire
PCActive: Nasus unleashes a spirit fire at the target location, granting sight of the area for 2.5 seconds and, after a 0.25 delay, dealing magic damage to enemies within.
The fire then remains for 5 seconds, dealing magic damage each second to enemies within and inflicting them with armor reduction, lingering for 1 second.
Fury of the Sands
PCActive: Nasus empowers himself for 15 seconds, gaining bonus health, bonus armor, bonus magic resistance, increased size, and 50 bonus attack range for the duration.
While Nasus is empowered, he deals magic damage every 0.5 seconds to nearby enemies, capped at 240 per second, and Siphoning Strike cooldown is halved.
- Armor and magic resistance
- 40/50/60
- Cooldown
- 90/80/70s
Balance history
4 patches- 7.2c2 changesBase Stats
- Base Armor4640
Fury of the Sands- Cooldown75/70/65s90/80/70s
- 7.0c1 changesSoul Eater
- Physical Vamp8/16/24% (at levels 1/5/9)6/12/18/24% (at levels 1/5/9/13).
- 6.31 changesBase Stats
- Base Attack damage6258
- 4.1b3 changesBase Stats
- Base Attack Damage6466
Siphoning Strike- Base damage25/50/75/10030/55/80/105
Fury of the Sands- Armor and magic resistance25/50/7540/50/60

























































