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Katarina
the Sinister Blade

Katarina

Passive · Voracity

On takedowns, Katarina's cooldowns reset and she can pick up daggers thrown around the map.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage4
  • Durability3
  • Magic9
  • Difficulty8
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Katarina

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Katarina

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Katarina

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Katarina

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Katarina

  • E (Shunpo) to dagger to enter fight — resets cooldown on kill/assist
  • R (Death Lotus) after partial kill setup — passive resets snowball
  • Build Hextech Rocketbelt + Nashor's Tooth + Riftmaker
  • Time E on dagger position — hit before it lands for instant reset
  • Passive (Voracity) — every kill/assist cuts CDs by 15s — abuse in teamfights
  • Lane: Q (Bouncing Blades) + dagger pickup for free poke

How to beat Katarina

  • Cancel R (Death Lotus) with ANY CC — even a slow interrupts
  • Spread out — AOE daggers punish clumping
  • Buy Mortal Reminder vs late-game healing
  • Don't let her get free daggers — move minions or stand on top
  • Buy Banshee's Veil — blocks first spell on you
  • Exhaust + hard CC her R — cancels it and she dies
ADC

How to play as Katarina

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Katarina

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Katarina

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Katarina

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Voracity

PC
Passive

Innate: Scoring a champion takedown within 3 seconds of damaging them will reduce the current cooldowns of Katarina's abilities by 15 seconds.

Innate - Sinister Steel: Whenever Katarina retrieves a Dagger, she slashes around to deal 68;72;77;82;89;96;103;112;121;131;142;154;166;180;194;208;224;240% (+ 60% bonus AD) (+ % AP) magic damage to nearby enemies and against champions additionally applying on-hit effects at 100% effectiveness. This also reduces Shunpo current cooldown by % of its total cooldown.

Numbers (latest)
Base damage
40 + 10 × Level
Ability Power ratio
(30 + 3 × Level)%

Bouncing Blade

PC
Q

Active: Katarina throws a Dagger at the target enemy that deals magic damage and can bounce to up to two additional nearby enemies.

The Dagger then lands onto the ground after 1 second, about 350 units opposite from where it struck the first target.

The target does not have to be sight for the Dagger to bounce to them.

Cooldown11

Preparation

PC
W

Active: Katarina tosses a Dagger into the air above her current location and gains bonus movement speed that decays until it lands after 1.25 seconds, becoming ghosted for the same duration.

Numbers (latest)
Bonus movement speed
40/50/60/70%
Movement speed gained
50/60/70/80%
Cooldown15Range|cooldown = 15

Shunpo

PC
E

Active: Katarina blinks to the target location around the target unit or Dagger, dealing magic damage to the nearest enemy in range and applying on-hit effects at 100% effectiveness.

Shunpo basic attack reset Katarina's basic attack timer, unless the target was killed by Shunpo2. Upon blinking, Katarina enters a 0.15-second cast time.

Numbers (latest)
Damage
20/45/70/95 + 50% Attack Damage + 25% Ability Power
Cooldown14 to 8

Death Lotus

PC
Ultimate

Active: Katarina channel for up to 2.5 seconds, rapidly throwing a dagger every 0.166 seconds to up to 3 of the closest nearby enemy champions, sight herself in the process. Each dagger deals physical damage and magic damage, applies on-attack and on-hit (without applying life steal) effects, and inflicts Grievous Wounds on the target for 3 seconds.

An enemy champion within 500 units is required to cast this ability. The target does not have to be sight to be hit by this ability.

Numbers (latest)
Bonus damage
290% Ability Power
Cooldown90
Balance history5 patches
7.0c2 changes
  • Base Stats · Base Armor: 3034
  • Shunpo · Cooldown: 14/12/10/8s11/10/9/8s
6.1d3 changes
  • Base Stats · Health per level: 128136
  • Voracity · Damage: 40 + champion level × 15 +100% bonus Attack Damage + (30 + champion level × 4) % Ability Power40 + champion level × 15 + 100% bonus Attack Damage + (30 + champion level × 4.5) % Ability Power
  • Preparation · Movement speed gained: 40/50/60/70%50/60/70/80%
5.3d3 changes
  • Voracity · Damage: 40+ champion level * 13+100% bonus Attack Damage + (30+ champion level * 3)% Ability Power40+ champion level *15+100% bonus Attack Damage + (30+ champion level *4)% Ability Power
  • Preparation · Bonus movement speed: 30/40/50/60%40/50/60/70%
  • Death Lotus · Bonus damage: 280% Ability Power290% Ability Power
5.0b2 changes
  • Base Stats · Base Health: 570600
  • SHUNPO · Damage: 15/35/55/75 + 50% Attack Damage + 25% Ability Power20/45/70/95 + 50% Attack Damage + 25% Ability Power
4.3d2 changes
  • VORACITY · Base damage: 50 + 12 × Level40 + 10 × Level
  • VORACITY · Ability Power ratio: (45 + 3 × Level)%(30 + 3 × Level)%