WildPick
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Warwick
the Uncaged Wrath of Zaun

Warwick

Passive · Eternal Hunger

Warwick's attacks deal bonus magic damage and heal him, more so when he's low health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability5
  • Magic3
  • Difficulty3
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Warwick

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Warwick

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Warwick

How to beat Warwick

Mid

How to play as Warwick

Mid: shove wave fast and roam to side lanes.

How to beat Warwick

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Warwick

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Warwick

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Warwick

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Warwick

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Eternal Hunger

PC
Passive

Innate: Warwick deals 12 to 46% (+ 15% bonus AD) (+ 10% AP) bonus magic damage on-hit. While below 50% maximum health, Warwick also heal for 100% of the post-mitigation damage dealt by Eternal Hunger, increased to 250% while below 25% maximum health.

Jaws of the Beast

PC
Q

Active: Warwick lunge at the target enemy over 0.2475 and bites them, dealing magic damage, heal himself for a percentage of the post-mitigation damage dealt, as well as applying on-hit and on-attack effects, and life steal at 100% effectiveness. The damage based on the target's health ratio is capped against monster.

While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.

Hold: Warwick performs the bite, and then begins to channel for 0.5 seconds, extended if the target is under effects of a dash or airborne. During the charge, he dash behind the target.

Cooldown6RangeGlobal

Blood Hunt

PC
W

Passive: Warwick gains bonus attack speed upon basic attacking an enemy who is below 50% of their maximum health, but loses it when not attacking them or switching to a target above the threshold.

Passive: Warwick senses all enemy champion on the map who are damaged below 50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.

The attack speed and movement speed bonuses granted by both passives are increased to 200% against enemies who are below 25% of their maximum health.

Cooldown100 to 40RangeGlobal

Primal Howl

PC
E

Active: Warwick gains damage reduction for up to 2.5 seconds. Primal Howl can be recast after 1 second, and does so automatically after the duration.

Recast: Warwick howls, ending Primal Howl's effects and fear nearby enemies for 1 second, slow them by 90%.

Cooldown15 to 11

Infinite Duress

PC
Ultimate

Active: Warwick dash in the target direction with cc-immune, stopping upon hitting an enemy champion. He then knockdown and channel for up to 1.5 seconds to suppression, true sight, and deal magic damage every 0.25 seconds, sight himself in the process.

Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.

Cooldown110 to 70Range250% movement speed