
Warwick
- Damage9
- Durability5
- Magic3
- Difficulty3
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
How to play as Warwick
- R (Infinite Duress) the priority carry — point-and-click suppression
- Gank enemies below 50% HP — passive (Eternal Hunger) doubles damage
- Q (Jaws of the Beast) for heal + lifesteal in extended trades
- Build Divine Sunderer + Plated Steelcaps + Death's Dance for bruiser tankiness
- Use passive vision on low HP enemies — track from across the map
- Fast jungle clear — Q + W (Blood Hunt) MS makes rotations easy
How to beat Warwick
- Ward early — he ganks from level 2
- Stay grouped — R (Infinite Duress) isolates one target
- Buy Bramble Vest + Executioner's Calling to cut his Q (Jaws of the Beast) heal
- Quicksilver Sash breaks R suppression
- Don't drop below 50% HP near him — passive gives bonus damage on low HP enemies
- Peel carries with hard CC or Exhaust when he opens R
Mid
ADC
Support
How to play as Warwick
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Eternal Hunger
PCJaws of the Beast
PCActive: Warwick lunge at the target enemy over 0.2475 and bites them, dealing magic damage, heal himself for a percentage of the post-mitigation damage dealt, as well as applying on-hit and on-attack effects, and life steal at 100% effectiveness. The damage based on the target's health ratio is capped against monster.
While Jaws of the Beast is active, Warwick is displacement immune and clamps his jaw on the target, following all of their movement. The ability can be held for additional effects.
Hold: Warwick performs the bite, and then begins to channel for 0.5 seconds, extended if the target is under effects of a dash or airborne. During the charge, he dash behind the target.
Blood Hunt
PCPassive: Warwick gains bonus attack speed upon basic attacking an enemy who is below 50% of their maximum health, but loses it when not attacking them or switching to a target above the threshold.
Passive: Warwick senses all enemy champion on the map who are damaged below 50% of their maximum health by an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.
The attack speed and movement speed bonuses granted by both passives are increased to 200% against enemies who are below 25% of their maximum health.
Primal Howl
PCInfinite Duress
PCActive: Warwick dash in the target direction with cc-immune, stopping upon hitting an enemy champion. He then knockdown and channel for up to 1.5 seconds to suppression, true sight, and deal magic damage every 0.25 seconds, sight himself in the process.
Warwick heals for 100% of all post-mitigation damage he deals to the target during Infinite Duress.






















