WildPick
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Galio
the Colossus

Galio

Passive · Colossal Smash

Periodically, Galio's next attack deals magic damage in an area around him.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage1
  • Durability10
  • Magic6
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Galio

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Galio

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Galio

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Galio

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Galio

Mid: shove wave fast and roam to side lanes.

How to beat Galio

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Galio

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Galio

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Galio

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Galio

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Colossal Smash

PC
Passive

Innate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 to 115% (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.

Whenever Galio hits at least one enemy champion or epic monster with an ability, the cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.

Colossal Smash can critical strike for bonus magic damage to all targets hit.

Winds of War

PC
Q

Active: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.

When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal toto enemies within the area, capped atagainst monsters.

Winds of War will cast at max range if cast beyond that.

Cooldown11 to 7

Shield of Durand

PC
W

Passive: Galio gains Anti-Magic Bulwark, and restores it after 12 to 8 for 3% seconds without taking damage. Anti-Magic Bulwark: Gain a shield that absorbs magic damage.

Active: Galio channel for up to 2 seconds, slow himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.

Cooldown18 to 14

Justice Punch

PC
E

Active: Galio lunge backwards in the opposite direction over the cast time, then dash to the target location until he hits an enemy champion or terrain.

Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and airborne for 0.75 seconds as well as standard sight them for the same duration.

Justice Punch will cast at max range if cast beyond that.

Cooldown11 to 7

Hero's Entrance

PC
Ultimate

Active: Galio prepares to make an entrance, channel for 2.75 seconds and designating the target allied champion location at the time of cast as his landing spot. Additionally, he resets Shield of Durand 2 passive shield for himself and grants it to all allied champions within the area for 5 seconds.

After channeling for 1.25 seconds, he gains cc-immune for the remaining duration, becomes untargetable, and leaps into the air for 0.8 seconds before dash to his destination over 0.2 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, airborne 100 units over 0.75 seconds, and remaining in place for 0.5 seconds.

Cooldown180 to 140