
Galio
Periodically, Galio's next attack deals magic damage in an area around him.
- Damage1
- Durability10
- Magic6
- Difficulty5
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Galio
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Galio
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Abilities
Colossal Smash
PCInnate: Periodically, Galio's next basic attack is empowered to have an uncancellable windup, gain 40% bonus attack speed and deal 15 to 115% (+ 100% AD) (+ 45% AP) (+ 60% bonus magic resistance) modified magic damage to the target and all enemies near them.
Whenever Galio hits at least one enemy champion or epic monster with an ability, the cooldown of Colossal Smash is reduced by 3 seconds. This may occur only once per cast.
Colossal Smash can critical strike for bonus magic damage to all targets hit.
Winds of War
PCActive: Galio creates two windblasts 250 units to either side of him that arc out before converging to the target location, dealing magic damage to all enemies they pass through.
When the blasts meet, the gusts form a tornado that persists for 2 seconds, slowly moving forward and dealing magic damage equal toto enemies within the area, capped atagainst monsters.
Winds of War will cast at max range if cast beyond that.
Shield of Durand
PCPassive: Galio gains Anti-Magic Bulwark, and restores it after 12 to 8 for 3% seconds without taking damage. Anti-Magic Bulwark: Gain a shield that absorbs magic damage.
Active: Galio channel for up to 2 seconds, slow himself by 15%, and gaining magic damage reduction and half of that amount as physical damage reduction; charging increases Shield of Durand's radius, damage and taunt duration over the first 1.25 seconds of the channel.
Justice Punch
PCActive: Galio lunge backwards in the opposite direction over the cast time, then dash to the target location until he hits an enemy champion or terrain.
Galio deals magic damage to enemies he passes through, reduced to 80% against non-champions, and airborne for 0.75 seconds as well as standard sight them for the same duration.
Justice Punch will cast at max range if cast beyond that.
Hero's Entrance
PCActive: Galio prepares to make an entrance, channel for 2.75 seconds and designating the target allied champion location at the time of cast as his landing spot. Additionally, he resets Shield of Durand 2 passive shield for himself and grants it to all allied champions within the area for 5 seconds.
After channeling for 1.25 seconds, he gains cc-immune for the remaining duration, becomes untargetable, and leaps into the air for 0.8 seconds before dash to his destination over 0.2 seconds. Afterwards, he lands and becomes targetable again, dealing magic damage to all nearby enemies upon impact, airborne 100 units over 0.75 seconds, and remaining in place for 0.5 seconds.

































