WildPick
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Teemo
the Swift Scout

Teemo

Passive · Guerrilla Warfare

Teemo becomes invisible after standing still and gains attack speed when leaving stealth.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability3
  • Magic7
  • Difficulty6
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Teemo

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Teemo

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Teemo

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Teemo

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Teemo

Mid: shove wave fast and roam to side lanes.

How to beat Teemo

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Teemo

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Teemo

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Teemo

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Teemo

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Guerrilla Warfare

PC
Passive

Innate: Teemo gains invisibility after 1.5 seconds without moving, taking damage, performing actions that break stealth, channel, or being in stasis (buff). Teemo will maintain stealth so long as he remains idle and is not airborne. While in brush, Teemo gains the stealth even while moving and can move without breaking stealth.

Innate - Element of Surprise: When Teemo breaks the stealth, he gains % bonus attack speed for 5 seconds.

Blinding Dart

PC
Q

Active: Teemo shoots a dart at the target enemy that deals magic damage and blind them for a duration.

The duration of the blind is doubled against minions and monsters.

Numbers (latest)
Bonus Damage
50% Ability Power
Base Damage
50/95/140/185
Cooldown7

Move Quick

PC
W

Passive: Teemo gains bonus movement speed after 5 seconds without taking damage from enemy champions or turrets.

Active: Teemo gains bonus movement speed for 3 seconds. This overrides the passive bonus, but prevents the passive effect from being removed.

Casting Move Quick does not interrupt Guerrilla Warfare.

Numbers (latest)
Cooldown
17/16/15/14s
Cooldown14

Toxic Shot

PC
E

Passive: Teemo's basic attacks are empowered to deal bonus magic damage on-hit and inflict poison. poison: The target takes magic damage every second over 4 seconds. Subsequent inflictions refresh the duration.

Toxic Shot deals 150% damage against monsters.

Numbers (latest)
Damage per second
5 + Level × 3 + 9% Ability Power

Noxious Trap

PC
Ultimate

Active: Teemo tosses a poisonous mushroom to the target location that becomes stealthed trap after arming over 1 second, lasting for up to 5 minutes and granting sight of its surroundings. If the mushroom lands on an already-placed one, it will bounce forward again for its cast distance, up to a cap, which can happen repeatedly.

Teemo periodically stocks a Noxious Trap charge, up to a maximum amount.

The mushroom will explode upon enemy contact, inflicting poison to nearby enemies and slow them for 4 seconds, as well as standard sight them.

Numbers (latest)
Base explosion damage
125/175/225
Cooldown0.25
Balance history3 patches
7.1b3 changes
  • Toxic Shot · Base Damage on impact: 10 ~ 38 (Based on Level)8 ~ 36 (Based on Level)
  • Toxic Shot · Base damage per second: 11 ~ 53 (Based on Level)8 ~ 50 (Based on Level)
  • Blinding Dart · Base Damage: 60/110/160/21050/95/140/185
6.3e3 changes
  • Blinding Dart · Bonus Damage: 55% Ability Power50% Ability Power
  • Noxious Trap · Detonation Bonus Damage: 30% Ability Power25% Ability Power
  • Noxious Trap · Bonus Damage over time: 30% Ability Power25% Ability Power
4.3c3 changes
  • TOXIC SHOT · Damage per second: 5 + Level × 2 + 7.5% Ability Power5 + Level × 3 + 9% Ability Power
  • MOVE QUICK · Cooldown: 17s17/16/15/14s
  • NOXIOUS TRAP · Base explosion damage: 100/150/200125/175/225