
Rumble
Rumble generates Heat from abilities; over 50 Heat empowers his spells with bonus damage.
- Damage3
- Durability6
- Magic8
- Difficulty10
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
TopPrimary
Jungle
How to play as Rumble
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Rumble
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADC
Support
How to play as Rumble
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Junkyard Titan
PCInnate: Rumble's basic ability casts generate Heat, which refreshes on subsequent casts and decays by Heat per second after not using any basic ability within 4 seconds or The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat, and becomes Overheated while at Heat.
Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.
Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat decays back down to 0 over 4 seconds. During this time, he gains 50+((130-50)/17)*(x-1)*(0.7025+0.0175*(x-1))% bonus attack speed and empowers his basic attacks to deal 5 to 40% (+ 25% AP) (+ 5% of the target's maximum health) bonus magic damage on-hit. The damage based on the target's health ratio is capped at 65+((150-65)/17)*(x-1)*(0.7025+0.0175*(x-1))% against monsters.
Flamespitter
PCActive: Rumble generates Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, reduced to 70% against minions.
Junkyard Titan 2 Bonus: Flamespitter's damage is increased by 50%.
Flamespitter's damage based on the target's health ratio against monsters is capped at 65+((300-65)/17)*(x-1)*(0.7025+0.0175*(x-1))%.
Scrap Shield
PCActive: Rumble generates Heat to grant himself a shield for 1.5 seconds.
Rumble also gains bonus movement speed for 1 to 1.32 seconds.
Junkyard Titan 2 Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.
Electro Harpoon
PCActive: Rumble generates Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with magic resistance reduction for 4 seconds and slow them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.
Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.
Junkyard Titan 2 Bonus: Electro Harpoon's effects are increased by 50%.
The Equalizer
PCActive: Rumble deploys a barrage of rockets along the target path that land in a line over 0.75 seconds, creating a field of fire for 4.5 seconds after the last rocket lands.
Enemies struck by the impact or within the field are marked as Burning for 1 second, which deals magic damage every 0.5 seconds, slow by 35%, and refreshes continuously while in the area.























