WildPick
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Syndra
the Dark Sovereign

Syndra

Passive · Transcendent

Syndra's abilities gain permanent upgrades each time she ranks them up.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability3
  • Magic9
  • Difficulty8
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Syndra

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Syndra

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Syndra

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Syndra

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Syndra

  • Max Q (Dark Sphere) for ball stacks — core of her combo
  • E (Scatter the Weak) on balls = AOE stun — combo engage
  • R (Unleashed Power) consumes all current balls — full-stack burst deletes carries
  • Build Luden's Tempest + Sorcerer's Boots + Rabadon's Deathcap
  • Full combo: Q + Q + W (Force of Will) + E stun + R execute
  • Save one ball for E stun when an assassin dives

How to beat Syndra

  • Dodge Q (Dark Sphere) balls in lane — they linger on the ground
  • Buy Banshee's Veil + MR vs the burst combo
  • Don't clump — E (Scatter the Weak) AOE knockback stuns if it pushes a ball
  • Quicksilver Sash breaks R (Unleashed Power) — single-target deletes carries
  • Save Flash for her R — long cast range
  • Step on the ground balls to deny stacks — don't let them pile up
ADC

How to play as Syndra

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Syndra

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Syndra

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Syndra

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Transcendent

PC
Passive

Innate: Syndra collects Splinters of Wrath that enhance each of her abilities based on the number of them collected, stacking up to 120 times. She gains Splinters of Wrath from the following: * Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1;2;3% Splinters. This cannot occur on the same target more than once every 8 seconds. * Ranking up an ability with any skill points beyond level 1 grants 5 Splinters, up to 85. * Killing a large minion grants 1 Splinter.

Collecting a Splinter of Wrath from an enemy restores 20;25;30;35;40;48;56;64;72;80;95;110;125;140;155;175;195;215% mana. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds.

At 120 Splinters of Wrath, Syndra achieves Transcendence, increasing her ability power by 15%.

Dark Sphere

PC
Q

Active: Syndra conjures a Dark Sphere at the target location that appears after a 0.6-second delay, dealing magic damage to nearby enemies. The Dark Sphere then remains on the ground for 6 seconds.

Transcendent Bonus: Collecting 40 Splinters of Wrath causes Syndra to periodically stock a Dark Sphere charge, up to a maximum of 2.

Dark Sphere will cast at max range if cast beyond that.

Cooldown7

Force of Will

PC
W

Active: Syndra grabs the nearest Dark Sphere, enemy minion or non-epic monster within 500 units from the target location, and holds the target for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed; if a minion or monster is grabbed, it is put in stasis. She prioritizes grabbing the nearest unit, then Dark Sphere.

Force of Will can be recast while the target is being held.

Recast: Syndra throws the grabbed target towards the target location, granting sight of their surroundings as they fall and dealing magic damage to them and nearby enemies. All targets hit are slow for 1.5 seconds.

Cooldown12 to 8

Scatter the Weak

PC
E

Active: Syndra propels a wave of force in a cone in the target direction that deals magic damage to enemies hit and airborne for 400 units and up to 800 units away from Syndra based on proximity, though not through terrain.

Dark Sphere can be knocked back for 950 units and up to 1200 units away from Syndra based on proximity, airborne enemies they hit over 70 units, though not through terrain. Targets hit are also stun for 1.25 seconds, during which they are also standard sight, and dealt Scatter the Weak's damage if they were not damaged by the initial cast.

Transcendent Bonus: Collecting 80 Splinters of Wrath enhances Scatter the Weak to have an increased scatter angle and slow enemies hit by 70% for 1.25 seconds starting after the airborne ends or if the target was hit by a pushed Dark Sphere, after the stun has ended.

Cooldown17Range700 / 800 / 1300

Unleashed Power

PC
Ultimate

Passive: Dark Sphere gains ability haste.

Active: Syndra enters a 0.25 cast time, creating Dark Sphere and grabbing up to 4 nearby Dark Spheres that were last spawned. Afterwards, the collected Dark Spheres are barraged at the target enemy champion, each dealing magic damage upon hit.

The Dark Sphere will then remain on the ground for 6 seconds.

Cooldown120 to 80