
Nocturne
Periodically, Nocturne's next attack cleaves nearby enemies and heals him.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6602340 @15+120 per level
- Mana3801080 @15+50 per level
- Attack damage54124 @15+5 per level
- Attack speed0.821.07 @15+2.20% per level
- Armor43106 @15+4.5 per level
- Magic resistance4068 @15+2 per level
- Movement speed345no growth
- Health regen1021.2 @15+0.8 per level
- Damage9
- Durability5
- Magic2
- Difficulty4
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 5
TopOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleAD jungler
Items that answer Nocturne
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Nocturne kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Nocturne relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Nocturne deals mostly physical damage — armor scales your effective health against every hit.
Lock down the mobility
Nocturne escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesUmbra Blades
PCInnate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for 13 to 30% (+ 30% AP) per enemy hit. Against minions, Umbra Blade's damage to secondary targets and healing are reduced by 50% and it applies on-hit effects2 to all targets at 100% effectiveness.
Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to
Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.
Duskbringer
PCActive: Nocturne casts out a shadow blade in the target direction that leaves a Dusk Trail in its wake, dealing physical damage to enemies hit. Enemy champions and large monsters hit will leave a Dusk Trail behind while moving. Dusk Trails last 5 seconds and will slowly disappear afterwards.
While on the Dusk Trail, Nocturne is ghosted and gains bonus attack damage and bonus total movement speed.
- Basic damage
- 70/125/180/235
- Additional Attack Damage gained on Dusk Trails
- 20/30/40/50
Shroud of Darkness
PCPassive: Nocturne gains bonus attack speed.
Active: Nocturne gains a spell shield for 1.5 seconds. Upon successfully blocking a hostile effect, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.
Unspeakable Horror
PCPassive: Nocturne gains 90% bonus movement speed while facing nearby fear targets.
Active: Nocturne torments the target, forming a tether between himself and the target for 2 seconds, during which the target takes magic damage every 0.5 seconds over the duration.
If the tether is not broken by the end of its duration, the target is fear for a duration while being slow by 90%.
Paranoia
PCActive: Nocturne terrorizes all enemy champions, nearsight them for 6 seconds. He can recast Paranoia for the same duration after 0.25 seconds.
Recast: Nocturne dash with displacement immunity to the target enemy champion, dealing physical damage upon arrival.
Nocturne can cast any of his abilities during the dash.
Balance history
3 patches- 6.3c1 changesBase Stats
- Base Attack Damage5854
- 6.1d2 changesDuskbringer
- Basic damage85/140/195/25070/125/180/235
- Additional Attack Damage gained on Dusk Trails20/35/50/6520/30/40/50
- 6.1c2 changesBase Stats
- Damage received100%85%
- Damage dealt100%105%




















































