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Nocturne
the Eternal Nightmare

Nocturne

Passive · Umbra Blades

Periodically, Nocturne's next attack cleaves nearby enemies and heals him.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability5
  • Magic2
  • Difficulty4
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Nocturne

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Nocturne

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Nocturne

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Nocturne

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Nocturne

Mid: shove wave fast and roam to side lanes.

How to beat Nocturne

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Nocturne

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Nocturne

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Nocturne

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Nocturne

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Umbra Blades

PC
Passive

Innate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for 13 to 30% (+ 30% AP) per enemy hit. Against minions, Umbra Blade's damage to secondary targets and healing are reduced by 50% and it applies on-hit effects2 to all targets at 100% effectiveness.

Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to

Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.

Duskbringer

PC
Q

Active: Nocturne casts out a shadow blade in the target direction that leaves a Dusk Trail in its wake, dealing physical damage to enemies hit. Enemy champions and large monsters hit will leave a Dusk Trail behind while moving. Dusk Trails last 5 seconds and will slowly disappear afterwards.

While on the Dusk Trail, Nocturne is ghosted and gains bonus attack damage and bonus total movement speed.

Cooldown8Range1200

Shroud of Darkness

PC
W

Passive: Nocturne gains bonus attack speed.

Active: Nocturne gains a spell shield for 1.5 seconds. Upon successfully blocking a hostile effect, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.

Cooldown20 to 12

Unspeakable Horror

PC
E

Passive: Nocturne gains 90% bonus movement speed while facing nearby fear targets.

Active: Nocturne torments the target, forming a tether between himself and the target for 2 seconds, during which the target takes magic damage every 0.5 seconds over the duration.

If the tether is not broken by the end of its duration, the target is fear for a duration while being slow by 90%.

Cooldown15 to 11

Paranoia

PC
Ultimate

Active: Nocturne terrorizes all enemy champions, nearsight them for 6 seconds. He can recast Paranoia for the same duration after 0.25 seconds.

Recast: Nocturne dash with displacement immunity to the target enemy champion, dealing physical damage upon arrival.

Nocturne can cast any of his abilities during the dash.

Cooldown140 to 90