WildPick
Back to Champions
Nocturne
the Eternal Nightmare

Nocturne

Passive · Umbra Blades

Periodically, Nocturne's next attack cleaves nearby enemies and heals him.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability5
  • Magic2
  • Difficulty4
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Nocturne

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Nocturne

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Nocturne

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Nocturne

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Nocturne

Mid: shove wave fast and roam to side lanes.

How to beat Nocturne

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Nocturne

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Nocturne

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Nocturne

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Nocturne

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Umbra Blades

PC
Passive

Innate: Periodically, Nocturne empowers his next basic attack to slash in a circle, dealing 120% AD physical damage to the target and nearby enemies and healing himself for 13 to 30% (+ 30% AP) per enemy hit. Against minions, Umbra Blade's damage to secondary targets and healing are reduced by 50% and it applies on-hit effects2 to all targets at 100% effectiveness.

Umbra Blades can critically strike against the primary target, modifying the physical damage dealt to

Basic attacks reduce Umbra Blades' cooldown by 1 second, increased to 3 against enemy champions and monsters.

Duskbringer

PC
Q

Active: Nocturne casts out a shadow blade in the target direction that leaves a Dusk Trail in its wake, dealing physical damage to enemies hit. Enemy champions and large monsters hit will leave a Dusk Trail behind while moving. Dusk Trails last 5 seconds and will slowly disappear afterwards.

While on the Dusk Trail, Nocturne is ghosted and gains bonus attack damage and bonus total movement speed.

Numbers (latest)
Basic damage
70/125/180/235
Additional Attack Damage gained on Dusk Trails
20/30/40/50
Cooldown8Range1200

Shroud of Darkness

PC
W

Passive: Nocturne gains bonus attack speed.

Active: Nocturne gains a spell shield for 1.5 seconds. Upon successfully blocking a hostile effect, Shroud of Darkness' bonus attack speed is doubled for 5 seconds.

Cooldown20 to 12

Unspeakable Horror

PC
E

Passive: Nocturne gains 90% bonus movement speed while facing nearby fear targets.

Active: Nocturne torments the target, forming a tether between himself and the target for 2 seconds, during which the target takes magic damage every 0.5 seconds over the duration.

If the tether is not broken by the end of its duration, the target is fear for a duration while being slow by 90%.

Cooldown15 to 11

Paranoia

PC
Ultimate

Active: Nocturne terrorizes all enemy champions, nearsight them for 6 seconds. He can recast Paranoia for the same duration after 0.25 seconds.

Recast: Nocturne dash with displacement immunity to the target enemy champion, dealing physical damage upon arrival.

Nocturne can cast any of his abilities during the dash.

Cooldown140 to 90
Balance history3 patches
6.3c1 changes
  • Base Stats · Base Attack Damage: 5854
6.1d2 changes
  • Duskbringer · Basic damage: 85/140/195/25070/125/180/235
  • Duskbringer · Additional Attack Damage gained on Dusk Trails: 20/35/50/6520/30/40/50
6.1c2 changes
  • Base Stats · Damage received: 100%85%
  • Base Stats · Damage dealt: 100%105%