
Mordekaiser
After hitting an enemy 3 times, Mordekaiser surrounds himself with a damaging aura and gains movement speed.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6602340 @15+120 per level
- Attack damage54103 @15+3.5 per level
- Attack speed0.730.85 @15+1.20% per level
- Armor46102 @15+4 per level
- Magic resistance4068 @15+2 per level
- Movement speed340no growth
- Health regen822 @15+1 per level
- Damage4
- Durability6
- Magic7
- Difficulty4
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsTopPrimary · beats 6 · loses to 6
Strong against(6)
How to play as Mordekaiser
- R (Realm of Death) on an isolated carry — steals their stats 1v1
- Passive (Darkness Rise) — 3 abilities grants AOE damage + MS
- Q (Obliterate) double damage on single target — open on a lone enemy
- W (Indestructible) banks damage then releases as a shield — use before engage
- Build Riftmaker first then Rabadon's Deathcap for AP burst
- Vs AP buy Force of Nature, vs AD buy Thornmail
How to beat Mordekaiser
- Don't get caught alone — R (Realm of Death) yanks you 1v1 for 7s
- Buy Banshee's Veil or Quicksilver Sash to break out of R
- Sidestep his E (Death's Grasp) pull
- Buy Mercury's Treads vs his CC chain
- Focus him first in fights — he tanks up fast with passive stacks
- Mobile champs (Yasuo, Yone, Akali) counter his slow movement
JungleOff-lane · beats 6 · loses to 6
MidOff-lane · beats 6 · loses to 5
ADCOff-lane · beats 6 · loses to 6
SupportOff-lane · beats 5 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopAP bruiser
Items that answer Mordekaiser
Grouped by why they work — hover or tap an item for its statsCut the healing
Mordekaiser heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Mordekaiser kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Mordekaiser relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Mordekaiser deals mostly magic damage — magic resistance and spell shields blunt the combo.
Abilities
Official descriptions + the latest numbers from patch notesDarkness Rise
PCInnate: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.
Innate: Morderkaiser generates a stack for each enemy champion or large monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, he gains Darkness Rise.
Darkness Rise: Mordekaiser gains 3 to 9 for% bonus movement speed and dealsto nearby enemies. Against monsters, the damage is capped at
- Bonus damage dealt by basic attack
- 30% Ability Power
- Magic Penetration
- 3/6/9/12%
Obliterate
PCActive: Mordekaiser strikes his mace down in a line in the target direction, dealing magic damage to enemies within, increased if only one enemy is hit.
- Damage
- 80/110/140/170(+4-70(Base on Level))(+70%Ability Power)(+120% bonus Attack Damage)
Indestructible
PCPassive: Mordekaiser stores 45% of the post-mitigation damage he deals and 7.5% of the pre-mitigation damage he takes,as Potential Shield on his secondary resource bar, up to 30% of his maximum health. The Potential Shield decays by 8 to 25% every second after not dealing or taking damage for 1 second. While Indestructible is not on cooldown, the Potential Shield will not decay below a minimum of 5% of his maximum health, and it will be set to that amount when it comes off cooldown if it was previously below it.
Active: Mordekaiser consumes his Potential Shield to grant himself a shield for the same amount for 4 seconds. The shield decays exponentially over the duration. Indestructible can be recast after 0.5 seconds while the shield is active.
Recast: Mordekaiser consumes the remaining shield, healing for a portion of the amount.
Death's Grasp
PCPassive: Mordekaiser gains magic penetration.
Active: Mordekaiser summons a claw in the target direction that grants sight of the area. After 0.5 seconds, it deals magic damage to enemies within and airborne them 250 units.
- Basic damage
- 60/80/100/120
- Cooldown
- 15/13/11/9s
Realm of Death
PCActive: Mordekaiser aims his mace towards the target enemy champion, slow them by 75% and true sight them over the cast time, and then 20px|link= banishing them with him to the Death Realm for 7 seconds. Mordekaiser also consumes the target's soul for 7 seconds, heal himself for 10% of their maximum health and reducing their current attack damage, ability power, total attack speed, maximum health, armor, magic resist, and size by 10%, in addition to gaining them for himself. If the target dies while inside the Death Realm, Mordekaiser keeps their partial stats until they respawn.
Units between realms see each other as spirits, considering each other dead and negating any interactions between each other. Only Mordekaiser and the target will enter the realm; other champions cannot follow them. Everything that occurs inside the Death Realm is hidden to units outside of it, and vice versa. All pet still inside the realm are killed at its end.
- Cooldown
- 105/90/75s
Balance history
5 patches- 7.2d2 changesDarkness Rise
- Magic Penetration1/3/5/7%3/6/9/12%
Death's Grasp- Cooldown17.5/15/12.5/10s15/13/11/9s
- 7.0d1 changesObliterate
- Damage80/110/140/170(+4-70(Base on Level))(+70% Ability Power))80/110/140/170(+4-70(Base on Level))(+70%Ability Power)(+120% bonus Attack Damage)
- 6.0d2 changesObliterate
- Damage70/95/120/145 + (4~90)+60% Ability Power80/110/140/170+(4~70)+70% Ability Power
Realm of Death- Cooldown100/85/70s105/90/75s
- 6.0b1 changesBase Stats
- Damage received100%90%
- 5.3c4 changesBase Stats
- Basic health660630
Darkness Rise- Bonus damage dealt by basic attack40% Ability Power30% Ability Power
Death's Grasp- Basic damage70/90/110/13060/80/100/120
Realm of Death- Cooldown90/80/70s100/85/70s





















































































