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Kayn
the Shadow Reaper

Kayn

Passive · The Darkin Scythe

Kayn evolves into one of two forms after damaging enemies: Shadow Assassin or Darkin Rhaast.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage10
  • Durability6
  • Magic1
  • Difficulty8
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Kayn

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Kayn

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle
Primary

How to play as Kayn

How to beat Kayn

Mid

How to play as Kayn

Mid: shove wave fast and roam to side lanes.

How to beat Kayn

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Kayn

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Kayn

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Kayn

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Kayn

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

The Darkin Scythe

PC
Passive

Innate: Kayn has a secondary experience bar that tracks progress toward his Rhaast and Shadow Assassin forms. He gathers orbs from champion takedown and each instance of damage (excluding damage over time) dealt against champions. Once he has earned enough orbs, he unlocks a form based on whether he earned more from melee or ranged champions (for Rhaast and Shadow Assassin, respectively), with the other form unlocked later.

Kayn can move near the summoning platform to transform over 6 seconds, restoring to full health and mana and becoming invulnerable, untargetable, and unable to act for the duration. Kayn cannot choose a form if he is unable to cast abilities. The transformation will grant a passive bonus and permanently empower some of Kayn's abilities based on the form chosen. He gains a one-time Homeguard once the transformation is complete.

20px|border|link= Shadow Assassin Bonus: If Kayn has been out of combat with enemy champions for over 8 seconds, or he casts Umbral Trespass, upon entering combat and lasting for 3 seconds, he deals % of post-mitigation damage dealt against enemy champions as bonus magic damage, also applying on the first instance of damage dealt. If this effect is ready, it will not be lost by taking damage.

Reaping Slash

PC
Q

Active: Kayn dashes in the target direction, dealing physical damage to enemies he passes through. He then swings his scythe, dealing the same damage to nearby enemies.

Both instances of Reaping Slash deal 40 bonus physical damage against minion and monster.

20px|border|link= Darkin Bonus: Reaping Slash's damage is modified to deal 65% AD (+ 6% (+ 3.5% per 100 bonus AD) of the target's maximum health) physical damage with each hit, for a total of 65*2% AD (+ 6*2% (+ 3.5*2% per 100 bonus AD) of the target's maximum health). This damage has a cap against monsters that does not include the bonus damage.

Cooldown7 to 5

Blade's Reach

PC
W

Active: Kayn swings his scythe in the target direction, dealing physical damage to enemies hit and slow them by 90% decaying over 1.5 seconds.

20px|border|link= Shadow Assassin Bonus: Blade's Reach's radius is extended by 200 units. Kayn conjures an untargetable shadow at the casting position to perform Blade's Reach's sweep over 0.55 seconds in his stead, removing the ability's cast time.

20px|border|link= Darkin Bonus: Blade's Reach airborne enemies hit for 1 second.

Cooldown13 to 9

Shadow Step

PC
E

Active: Kayn gains 40% bonus total movement speed, ghosting and the ability to ignore terrain collision for a duration. If he has been in combat with enemy champions within the last 3 seconds, Shadow Step will instead last 1.5 seconds.

Kayn heals himself upon entering terrain for the first time from casting Shadow Step and he gains unobstructed vision while inside.

Receiving damage from or dealing damage to an enemy champion while Shadow Step is active reduces its remaining duration to 1.5 seconds. This effect also cannot remain active out of terrain for longer than 1.5 seconds and will cancel immediately if Kayn performs a basic attack or becomes immobilize, excluding from sleep, or polymorph.

Cooldown21 to 13

Umbral Trespass

PC
Ultimate

Passive: Kayn marks enemy champions he damaged in the last 3.15 seconds.

Active: Kayn vanish and dash to a marked enemy champion. Upon arrival, he channel for up to 2.5 seconds, attach to the target and true sight them. Umbral Trespass can be recast after 0.75 seconds during the channel, and does so automatically after the duration or if it is interrupt.

Recast: After a 0.75-second delay, Kayn deals physical damage to the target and dash out from their body in the target direction, detaching himself from them and becoming targetable again at the end of the dash.

Cooldown120 to 80