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K'Sante
the Pride of Nazumah

K'Sante

Passive · Dauntless Instinct

Periodically, K'Sante's next attack deals bonus true damage and shreds the target's armor.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability8
  • Magic7
  • Difficulty9
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as K'Sante

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat K'Sante

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as K'Sante

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat K'Sante

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as K'Sante

Mid: shove wave fast and roam to side lanes.

How to beat K'Sante

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as K'Sante

ADC: kite the frontline, hit the closest tank then the carries.

How to beat K'Sante

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as K'Sante

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat K'Sante

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Dauntless Instinct

PC
Passive

Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attack against marked enemies are empowered to consume the mark on-hit, dealing 20 (+ 1 to 2% of target's maximum health) bonus physical damage. The health-based portion deals a minimum of 10 + x * 5% damage against minion and 15 + x * 5% against monster.

All Out Bonus: K'Sante's basic attacks and ability damage, as well as Dauntless Instinct's mark consumption, are empowered to deal bonus physical damage equal to 1% (+ 1% per 100 bonus armor) (+ 1% per 100 bonus magic resistance) of the target's maximum health.

Ntofo Strikes

PC
Q

Active: K'Sante slams his ntofo down in the target direction that deals physical damage to enemies hit and slow them by 80% for 0.5 seconds.

If this hits at least one enemy, K'Sante generates a stack for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Ntofo Strikes consumes them all to become empowered with a new effect.

Empowered Active: K'Sante fires a shockwave in the target direction that applies the same effects to enemies hit, but also airborne them towards him over 0.65 seconds and stun them for 0.8 seconds.

Range465 / 930

Path Maker

PC
W

Active: K'Sante prepares to dash in the target direction, channel for a minimum of 0.4 seconds and up to 1 second. During this time, he gains displacement immunity and 30% damage reduction; additionally, Path Maker's range, stun duration, and All Out bonus true damage modifier increase over the first 0.9 seconds of the channel.

Path Maker can be recast within the duration, and does so automatically afterwards. Path Maker's charge cannot be interrupt by crowd control.

Recast: K'Sante dash in the direction he targeted at the time of cast, though not through terrain, dealing physical damage to enemies he passes through, airborne them alongside him, and stun them for type=channel time% seconds. This damage is capped against monsters.

Cooldown24 to 16Range450

Footwork

PC
E

Active: K'Sante dash to the target location, though not through terrain, and grants himself a shield for 2 seconds.

Footwork can also be cast on allies with increased range and speed, and the ability to dash through terrain. If the target ally is a champion, they receive the shield as well.

All Out Bonus: Footwork's dash speed is increased, and its cooldown is reduced by 50%.

Cooldown10 to 8Range250 / 550

All Out

PC
Ultimate

Active: K'Sante root the target enemy champion for 0.5 seconds and gains displacement immunity over the cast time. He then shatters his ntofos, airborne the target to a location that is 300 units in the cast direction from their location at the time of cast, during which they are standard sight, and blink 175 units behind that location. The target is dealt physical damage near the end of the displacement and is stun for 0.3 seconds once it ends.

If there is valid terrain 350 units in the cast direction from the target's location at the time of cast, the target is instead airborne to a location that is directly 450 units away from the edge of the other side of the terrain and K'Sante blink 100 units behind that location, dealing them the physical damage near their emergence from the terrain. At the end of the displacement, they remain airborne for 0.25, after which they are stun for 0.5 seconds. K'Sante strikes them after 0.125 into the airborne duration to deal physical damage.

After K'Sante blink, he enters All Out for 15 seconds.

Cooldown120 to 80