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Pyke
the Bloodharbor Ripper

Pyke

Passive · Gift of the Drowned Ones

Pyke recovers a portion of damage taken while in brush, and shares full kill gold with assisters.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability3
  • Magic1
  • Difficulty7
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Pyke

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Pyke

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Pyke

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Pyke

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Pyke

Mid: shove wave fast and roam to side lanes.

How to beat Pyke

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Pyke

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Pyke

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Pyke

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Pyke

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Gift of the Drowned Ones

PC
Passive

Innate: Pyke's maximum health cannot increase except through growth (per level), instead he gains

Innate: Pyke gains 1 bonus movement speed while in the river.

Innate: Pyke stores 9% (+ 0.2% per 1 Lethality) of the post-mitigation damage he takes from enemy champions as grey health on his health bar, increased to 40% (+ 0.4% per 1 Lethality) while there are two or more sight enemy champions nearby. He can store up to 80 (+ 800% bonus AD) grey health, with an upper cap of 55% of his maximum health.

Bone Skewer

PC
Q

Active: Pyke channel while being slow by 20% for up to 3 seconds to increase Bone Skewer's range over the first second of the channel. Bone Skewer can be recast within the duration.

Recast: Pyke hurls his harpoon in the target direction, becoming lockout while it is in flight and dealing physical damage to the first enemy hit and airborne them, during which they are also standard sight, then slow them by 90% for 1 second.

Releasing the ability within 0.4 seconds causes Pyke to instead thrust his blade in the target direction, dealing the same damage to the closest enemy champion, or closest enemy otherwise.

Cooldown10 to 8

Ghostwater Dive

PC
W

Active: Pyke submerges into water for 5 seconds, entering camouflage and gaining 45% (+ 2% per 1 Lethality) bonus movement speed that decays over the duration. Attacking or casting abilities ends Ghostwater Dive immediately.

Enemy champions within 1500 units of Pyke are alerted of his presence and whether he can execute them with Death from Below.

Cooldown14 to 10

Phantom Undertow

PC
E

Active: Pyke dash in the target direction, leaving behind a Phantom.

After 1 second, the Phantom homes back to Pyke to stun enemies around it and those it passes through along the way for 1.25 (+ 0.1 per 10 Lethality) seconds. Enemy champions hit also take physical damage.

Cooldown14 to 10

Death from Below

PC
Ultimate

Active: Pyke marks the target location with an X before striking it, execute enemy champions within the area that are below 250;290;330;370;400;430;450;470;490;510;530;540;550% (+ 80% bonus AD) (+ 1.5 per 1 Lethality) health. Other enemies hit and enemy champions above the threshold are instead dealt

If Death from Below hits an enemy champion or at least one is killed inside the X by the execution or an ally, Pyke will blink to the center of the X. For the latter case Pyke can also recast the ability within 20 seconds at no cost.

Each successful execution grants one Your Cut to the last assisting ally, instead of its natural assist gold. Otherwise, Pyke is granted a Your Cut for each enemy champion killed inside the X by an ally during Death from Below's cast time.

Cooldown100 to 70