Who wins: Advantage — you
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Press early
Garen is stronger in the first levels — shove and deny farm.
- Cut the healing
Hecarim sustains — Chempunk Chainsword on your first back.

- Don't chase
Hecarim escapes faster than you — take farm and towers instead of running.
- Long fights
Hecarim is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
Items that answer Hecarim
Grouped by why they work — hover or tap an item for its statsHow to beat Hecarim
- Buy armor items like Plated Steelcaps or Thornmail
- Use hard CC before he can dash / blink
- Hard to pin down without CC — don't waste delayed skill-shots
- Buy Mercury's Treads or Quicksilver Sash for tenacity / cleanse
How to play as Garen
- Q (Decisive Strike) cleanses slows + grants MS — use to engage or escape
- Lean on Perseverance — back off 8 seconds and you heal massive HP
- Time E (Judgment) on tanks after Black Cleaver shreds their armor
Base stats by level (you / enemy)
■ Garen · ■ Hecarim- Health660 / 630
- Attack damage64 / 54
- Armor52 / 46
- Magic resistance38 / 36
- Attack speed0.80 / 0.80
- Movement speed350 / 350
- Health1172 / 1110
- Attack damage86 / 70
- Armor75 / 66
- Magic resistance48 / 44
- Attack speed0.87 / 0.88
- Movement speed350 / 350
- Health2452 / 2310
- Attack damage141 / 110
- Armor133 / 116
- Magic resistance74 / 64
- Attack speed1.05 / 1.08
- Movement speed350 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




