Who wins: Advantage — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Physical resistance
Garen deals physical damage — Death's Dance as your 2nd or 3rd item.

- Long fights
Garen is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Full HP or back off
Garen's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Garen's crowd control.
Items that answer Garen
Grouped by why they work — hover or tap an item for its statsHow to beat Garen
- Avoid extended trades — his silence + spin win long fights
- Buy Mortal Reminder to cut his Perseverance passive heal
- Punish his low mobility by poking from range
- Play safe before level 5 — R (Demacian Justice) executes under 30% HP
How to play as Hecarim
Base stats by level (you / enemy)
■ Hecarim · ■ Garen- Health630 / 660
- Attack damage54 / 64
- Armor46 / 52
- Magic resistance36 / 38
- Attack speed0.80 / 0.80
- Movement speed350 / 350
- Health1110 / 1172
- Attack damage70 / 86
- Armor66 / 75
- Magic resistance44 / 48
- Attack speed0.88 / 0.87
- Movement speed350 / 350
- Health2310 / 2452
- Attack damage110 / 141
- Armor116 / 133
- Magic resistance64 / 74
- Attack speed1.08 / 1.05
- Movement speed350 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




