
Akshan
Every 3 hits on the same target deal a burst of bonus damage. Attacking champions grants Akshan a shield.
- Damage0
- Durability0
- Magic0
- Difficulty0
- Mobility8
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Akshan
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Akshan
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Support
How to play as Akshan
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Dirty Fighting
PCInnate: Whenever Akshan uses a basic attack, he fires an additional shot after a delay that deals 50% AD physical damage, increased to 100% AD against minions. If this shot is cancelled, he gains 20 to 75% (1 + 100% bonus attack speed) bonus movement speed decaying over 1 second.
The additional shot applies on-hit and on-attack effects at 100% effectiveness and can critically strike for
Innate: Akshan's basic attacks on-hit and ability hits apply a stack of Dirty Fighting to enemies for 5 seconds, refreshing on subsequent applications and stacking up to 3 times. The third stack against a target consumes them all to deal them 15;40;80;150% (+ 60% AP) bonus magic damage; if the target is a champion, Akshan will also gain a 40+(240/17)*(x-1)*(0.7025+0.0175*(x-1))% (+ 35% bonus AD) shield for 2 seconds. The shield may be gained only once every few seconds.
Avengerang
PCActive: Akshan throws a boomerang in the target direction that briefly grants sight around its trajectory and deals physical damage to enemies hit, standard sight them for 1 second and extending its range each time it hits a target. If this hits an enemy champion, Akshan gains bonus movement speed that decays over 1 second.
Once the boomerang has passed its original range and has not hit a target in the last 500 units of travelling, it homes back to Akshan and applies the same effects to enemies hit.
Avengerang's deals reduced damage against non-champions.
Going Rogue
PCPassive: Akshan marks enemy champions that kill allied champions as Scoundrels for 60 seconds. If Akshan scores a takedown against a Scoundrel while alive and within 3 seconds of damaging them, he receives an additional 100 and revives all death allied champions that they have slain after 1 second.
When Akshan claims a Scoundrel's bounty he removes the marks of all other enemies. Scoundrels refresh their mark duration on subsequent kills, and will have their mark removed when they die by any means. Akshan cannot mark enemies as Scoundrels while they are dead. Allies are revived at their summoning platform.
Active: Akshan enters camouflage, which lasts indefinitely while he is near terrain or inside brush, and for 2 seconds otherwise. During this time. he can see trails leading toward Scoundrels, and while facing them if they are within 5000 units, he gains bonus mana regeneration equal to 12% of his missing mana as well as bonus movement speed.
Heroic Swing
PCActive: Akshan can activate Heroic Swing three times before the ability goes on cooldown, and can use the third cast only after 0.5 seconds of the second cast. Akshan may input an attack or movement command to use the second and third casts.
First Cast: Akshan fires a hook in the target direction that embeds in the first terrain hit, and enters preparation for up to 2.125 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or Akshan is moved or becomes immobilize, ground, or polymorph within the duration, the preparation will end prematurely, cancelling Heroic Swing in the process.
Second Cast: Akshan dash around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to his facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, he fires at the nearest sight enemy every 0.2 to deal them physical damage and apply on-hit effects at 25% effectiveness per shot. Akshan will be knockdown by any immobilize or polymorph crowd control during the dash.
Comeuppance
PCActive: Akshan locks onto the target enemy champion and begins channel for 2.5 seconds, true sight them as well as sight himself. He gradually stores bullets into his weapon over the duration.
Comeuppance will recast after the duration, or can recast early after 0.5 seconds. Comeuppance is placed on a 5-second cooldown if the channel is cancelled.
Recast: Akshan fires all stored bullets at the target, each briefly granting sight around their trajectory and dealing physical damage to the first enemy hit, increased by %. The shots can hit structures.






















