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Smolder
the Fiery Fledgling

Smolder

Passive · Dragon Practice

Smolder gains stacks from hitting champions and monsters, permanently scaling his abilities.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability2
  • Magic5
  • Difficulty6
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Smolder

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Smolder

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Smolder

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Smolder

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Smolder

Mid: shove wave fast and roam to side lanes.

How to beat Smolder

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC
Primary

How to play as Smolder

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Smolder

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Smolder

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Smolder

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Dragon Practice

PC
Passive

Innate: Smolder generates a stack of Dragon Practice each time he hits an enemy champion with an ability, or whenever Super Scorcher Breath kills a minion or monster. His basic abilities deal bonus magic damage based on stacks. * Q: Deals bonus magic damage equal to % of Dragon Practice stacks. * W: Explosions deal bonus magic damage equal to 55% of Dragon Practice stacks. * E: Attacks each deal bonus magic damage equal to 20% of Dragon Practice stacks.

Super Scorcher Breath

PC
Q

Active: Smolder spits a fireball at the target enemy that deals physical damage, increased by %-1)*100 for 11|0 to 100|formula= × critical strike chance}}|critical chance}}, and applies on-hit and on-attack effects at 100% effectiveness and life steal at 50% effectiveness.

Super Scorcher Breath becomes empowered with new effects based on I stacks:

Tier 1 - 25 stacks: The fireball explodes upon collision to deal the same physical damage to nearby enemies and apply on-hit effects at 100% effectiveness and life steal at 50% effectiveness.

Cooldown5.5 to 3.5Range500

Achooo!

PC
W

Active: Smolder sneezes a fiery glob in the target direction that deals physical damage to enemies hit and slow them by 35% for 1.5 seconds, slowing down in missile speed after travelling 1200 units. Hitting an enemy champion creates an explosion that deals physical damage to nearby enemies, with subsequent explosions against the same target dealing 75% damage of the previous explosion's damage.

Achooo! deals 140% damage against minions and monsters.

Cooldown14 to 10Range1500

Flap, Flap, Flap

PC
E

Active: Smolder takes flight for 1.25 seconds, becoming ghosted and gaining 75% bonus movement speed, unobstructed vision, and the ability to ignore terrain collision. While in flight, he automatically fires up to 5 (+ 0.75 per 100 Dragon Practice stacks) bolts at the nearest and most wounded sight enemy, dealing physical damage with each hit and prioritizing enemy champions.

Flap, Flap, Flap ends immediately if Smolder casts one of his abilities or becomes immobilize.

Cooldown24 to 16Range700

MMOOOMMMM!

PC
Ultimate

Active: Smolder shouts for his mother to attack from above, causing her to exhale a wave of fire from behind him and towards the target direction, granting sight of its surroundings as it travels. The wave heal Smolder and deals physical damage to enemies hit, with those in the center taking 50% increased damage and becoming slow by 40% for 2 seconds.

Cooldown140 to 120Range4250 / -600