Who wins: Advantage — you
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Press early
Graves is stronger in the first levels — shove and deny farm.
- Poke and back off
Use your range: hit, then step back before Ornn reaches you. Never stand where they can.
- Physical resistance
Ornn deals physical damage — Death's Dance as your 2nd or 3rd item.

- Long fights
Ornn is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Save your dash for CC
Don't dash in — keep it to escape Ornn's crowd control.
Items that answer Ornn
Grouped by why they work — hover or tap an item for its statsHow to beat Ornn
- Buy armor items like Plated Steelcaps or Thornmail
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Buy Quicksilver Sash for tenacity / cleanse
How to play as Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
Base stats by level (you / enemy)
■ Graves · ■ Ornn- Health660 / 720
- Attack damage66 / 62
- Armor35 / 46
- Magic resistance40 / 40
- Attack speed1.06 / 0.73
- Movement speed350 / 345
- Health1172 / 1200
- Attack damage80 / 78
- Armor53 / 66
- Magic resistance48 / 48
- Attack speed1.15 / 0.77
- Movement speed350 / 345
- Health2452 / 2400
- Attack damage116 / 118
- Armor98 / 116
- Magic resistance68 / 68
- Attack speed1.39 / 0.85
- Movement speed350 / 345
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




