Who wins: Advantage — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Poke and back off
Use your range: hit, then step back before Pantheon reaches you. Never stand where they can.
- Physical resistance
Pantheon deals physical damage — Death's Dance as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Pantheon's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Pantheon's crowd control.
Items that answer Pantheon
Grouped by why they work — hover or tap an item for its statsHow to beat Pantheon
- Buy armor items like Plated Steelcaps or Thornmail
- Pick up a spell shield like Edge of Night to block his burst
- Don't sit low HP in his range — he can one-shot you
- Use hard CC before he can dash / blink
How to play as Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
Base stats by level (you / enemy)
■ Graves · ■ Pantheon- Health660 / 690
- Attack damage66 / 64
- Armor35 / 52
- Magic resistance40 / 40
- Attack speed1.06 / 0.80
- Movement speed350 / 355
- Health1172 / 1170
- Attack damage80 / 78
- Armor53 / 71
- Magic resistance48 / 48
- Attack speed1.15 / 0.87
- Movement speed350 / 355
- Health2452 / 2370
- Attack damage116 / 114
- Armor98 / 118
- Magic resistance68 / 68
- Attack speed1.39 / 1.05
- Movement speed350 / 355
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




