Who wins: Advantage — you
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Press early
Vayne is stronger in the first levels — shove and deny farm.
- Poke and back off
Use your range: hit, then step back before Jarvan IV reaches you. Never stand where they can.
- Physical resistance
Jarvan IV deals physical damage — Death's Dance as your 2nd or 3rd item.

- Long fights
Jarvan IV is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Save your dash for CC
Don't dash in — keep it to escape Jarvan IV's crowd control.
Items that answer Jarvan IV
Grouped by why they work — hover or tap an item for its statsHow to beat Jarvan IV
- Buy armor items like Plated Steelcaps or Thornmail
- Use hard CC before he can dash / blink
- Hard to pin down without CC — don't waste delayed skill-shots
- Buy Mercury's Treads or Quicksilver Sash for tenacity / cleanse
How to play as Vayne
- Hunt tanks — W (Silver Bolts) true damage shreds them on the third hit
- Q (Tumble) to reposition and amp next basic attack
- E (Condemn) stuns on wall — save for divers
Base stats by level (you / enemy)
■ Vayne · ■ Jarvan IV- Health570 / 690
- Attack damage54 / 58
- Armor31 / 46
- Magic resistance30 / 38
- Attack speed0.83 / 0.80
- Movement speed335 / 350
- Health1050 / 1170
- Attack damage66 / 78
- Armor49 / 63
- Magic resistance36 / 46
- Attack speed0.92 / 0.87
- Movement speed335 / 350
- Health2250 / 2370
- Attack damage96 / 128
- Armor94 / 106
- Magic resistance50 / 66
- Attack speed1.14 / 1.05
- Movement speed335 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




