Who wins: Hard counter — you
From the counter table · Patch 7.2d- From the enemy's side — Miss Fortune's page lists Draven among its hardest matchups.
How to play it
- Press early
Draven is stronger in the first levels — shove and deny farm.
- Physical resistance
Miss Fortune deals physical damage — Death's Dance as your 2nd or 3rd item.

- Full combo or nothing
Miss Fortune is squishy — wait for every ability, go in once. No half-combo trades.
- Ward the jungle
You out-trade Miss Fortune; the only danger is their jungler — ward before pressing.
When you are in danger
- Full HP or back off
Miss Fortune's burst kills from half HP. No trades under 60%, and buy Immortal Shieldbow early.

- Respect the spike
Miss Fortune gets far more dangerous with the ultimate — dial back after level 5.
Items that answer Miss Fortune
Grouped by why they work — hover or tap an item for its statsHow to beat Miss Fortune
- Spread out during R (Bullet Time) — it's a channelled AoE wave
- Dive her mid-channel — she can't move or cast during R
- Dodge Q (Double Up) bounce angles — kills on first target buff the second
- Passive (First Strike) — first auto deals bonus; don't be the closest target
How to play as Draven
- Catch consecutive Spinning Axes — each auto stacks bonus damage
- Passive (League of Draven) stacks adoration — kills cash it in for gold
- Build Bloodthirster + Phantom Dancer for AD + crit + lifesteal
Base stats by level (you / enemy)
■ Draven · ■ Miss Fortune- Health630 / 600
- Attack damage66 / 58
- Armor35 / 34
- Magic resistance30 / 30
- Attack speed0.81 / 0.81
- Movement speed340 / 335
- Health1142 / 1112
- Attack damage84 / 74
- Armor55 / 52
- Magic resistance36 / 36
- Attack speed0.92 / 0.92
- Movement speed340 / 335
- Health2422 / 2392
- Attack damage129 / 114
- Armor105 / 97
- Magic resistance50 / 50
- Attack speed1.18 / 1.18
- Movement speed340 / 335
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



