Who wins: Advantage — enemy
From the counter table · Patch 7.2dGraves winsVex wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Magic resistance
Vex deals magic damage — Maw of Malmortius as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Vex's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Vex's crowd control.
Items that answer Vex
Grouped by why they work — hover or tap an item for its statsHow to beat Vex
- Build magic resist like Mercury's Treads or Force of Nature
- Pick up a spell shield like Edge of Night to block his burst
- Don't sit low HP in his range — he can one-shot you
- Slow with no escape — pressure him hard
How to play as Graves
- Kite with E (Quickdraw) — each dash refunds an ammo reload
- Q (End of the Line) in fog or choke points — true damage punches through
- Build Eclipse + Bloodthirster + Edge of Night
Base stats by level (you / enemy)
■ Graves · ■ VexLevel 1
- Health660 / 660
- Attack damage66 / 58
- Armor35 / 34
- Magic resistance40 / 36
- Attack speed1.06 / 0.75
- Movement speed350 / 360
Level 5
- Health1172 / 1140
- Attack damage80 / 72
- Armor53 / 52
- Magic resistance48 / 41
- Attack speed1.15 / 0.75
- Movement speed350 / 360
Level 15
- Health2452 / 2340
- Attack damage116 / 108
- Armor98 / 97
- Magic resistance68 / 53
- Attack speed1.39 / 0.75
- Movement speed350 / 360
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



