Who wins: Advantage — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Cut the healing
Camille sustains — Chempunk Chainsword on your first back.

- Physical resistance
Camille deals physical damage — Death's Dance as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Camille's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Camille's crowd control.
Items that answer Camille
Grouped by why they work — hover or tap an item for its statsHow to beat Camille
- Don't fight near walls — her E (Hookshot) has double range off terrain
- Bait out her second E charge before you commit dashes
- Buy Mercury's Treads + Maw of Malmortius vs her Q true damage
- Flash or dash out of her R (Hextech Ultimatum) zone immediately
How to play as Hecarim
Base stats by level (you / enemy)
■ Hecarim · ■ Camille- Health630 / 690
- Attack damage54 / 62
- Armor46 / 46
- Magic resistance36 / 38
- Attack speed0.80 / 0.80
- Movement speed350 / 350
- Health1110 / 1202
- Attack damage70 / 80
- Armor66 / 65
- Magic resistance44 / 46
- Attack speed0.88 / 0.87
- Movement speed350 / 350
- Health2310 / 2482
- Attack damage110 / 126
- Armor116 / 112
- Magic resistance64 / 66
- Attack speed1.08 / 1.05
- Movement speed350 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



