Who wins: Advantage — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Poke and back off
Use your range: hit, then step back before Hecarim reaches you. Never stand where they can.
- Cut the healing
Hecarim sustains — Searing Crown on your first back.

- Long fights
Hecarim is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Save your dash for CC
Don't dash in — keep it to escape Hecarim's crowd control.
Items that answer Hecarim
Grouped by why they work — hover or tap an item for its statsHow to beat Hecarim
- Buy armor items like Plated Steelcaps or Thornmail
- Use hard CC before he can dash / blink
- Hard to pin down without CC — don't waste delayed skill-shots
- Buy Mercury's Treads or Quicksilver Sash for tenacity / cleanse
How to play as Ahri
- E (Charm) into Q (Orb of Deception) + W (Fox-Fire) for full burst combo
- R (Spirit Rush) reposition for kill chains — each dash refunds on kill/assist
- Q true damage on return — make sure it hits twice (going + returning)
Base stats by level (you / enemy)
■ Ahri · ■ Hecarim- Health630 / 630
- Attack damage52 / 54
- Armor34 / 46
- Magic resistance36 / 36
- Attack speed0.75 / 0.80
- Movement speed355 / 350
- Health1110 / 1110
- Attack damage66 / 70
- Armor52 / 66
- Magic resistance41 / 44
- Attack speed0.75 / 0.88
- Movement speed355 / 350
- Health2310 / 2310
- Attack damage102 / 110
- Armor97 / 116
- Magic resistance53 / 64
- Attack speed0.75 / 1.08
- Movement speed355 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



