Who wins: Advantage — enemy
From the counter table · Patch 7.2dSeraphine winsCorki wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Don't chase
Corki escapes faster than you — take farm and towers instead of running.
- Physical resistance
Corki deals physical damage — Zhonya's Hourglass as your 2nd or 3rd item.

When you are in danger
Items that answer Corki
Grouped by why they work — hover or tap an item for its statsHow to beat Corki
- Buy armor items like Plated Steelcaps or Thornmail
- Build magic resist like Mercury's Treads or Force of Nature
- Use hard CC before he can dash / blink
- Hard to pin down without CC — don't waste delayed skill-shots
How to play as Seraphine
- Poke from max range, Luden's Echo first then Rabadon's Deathcap
- Time CC on priority targets (ADC or Mid) to set up your team
Base stats by level (you / enemy)
■ Seraphine · ■ CorkiLevel 1
- Health600 / 600
- Attack damage52 / 54
- Armor34 / 35
- Magic resistance36 / 30
- Attack speed0.75 / 0.75
- Movement speed360 / 335
Level 5
- Health1048 / 1112
- Attack damage66 / 66
- Armor53 / 55
- Magic resistance41 / 36
- Attack speed0.75 / 0.85
- Movement speed360 / 335
Level 15
- Health2168 / 2392
- Attack damage102 / 96
- Armor100 / 105
- Magic resistance53 / 50
- Attack speed0.75 / 1.09
- Movement speed360 / 335
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



