How to play it
- Press early
Zyra is stronger in the first levels — shove and deny farm.
- Poke and back off
Use your range: hit, then step back before Diana reaches you. Never stand where they can.
- Don't chase
Diana escapes faster than you — take farm and towers instead of running.
- Magic resistance
Diana deals magic damage — Banshee's Veil as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Diana's burst kills from half HP. No trades under 60%, and buy Banshee's Veil early.

Items that answer Diana
Grouped by why they work — hover or tap an item for its statsHow to beat Diana
- Sidestep Q (Crescent Strike) — long but telegraphed skillshot
- Buy Mercury's Treads + Banshee's Veil vs her AP burst
- Ward jungle entrances — she ganks from fog
- Open with hard CC before she gets R (Lunar Rush) reset
How to play as Zyra
- Poke from max range, Luden's Echo first then Rabadon's Deathcap
- Time CC on priority targets (ADC or Mid) to set up your team
Base stats by level (you / enemy)
■ Zyra · ■ Diana- Health600 / 630
- Attack damage54 / 52
- Armor37 / 40
- Magic resistance36 / 38
- Attack speed0.96 / 0.80
- Movement speed360 / 355
- Health1080 / 1190
- Attack damage68 / 66
- Armor55 / 60
- Magic resistance42 / 46
- Attack speed0.96 / 0.87
- Movement speed360 / 355
- Health2280 / 2590
- Attack damage103 / 102
- Armor100 / 110
- Magic resistance57 / 66
- Attack speed0.96 / 1.05
- Movement speed360 / 355
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




