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Aurelion Sol
The Star Forger

Aurelion Sol

Passive · Center of the Universe

Three stars orbit Aurelion Sol, dealing magic damage to enemies they touch.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability3
  • Magic8
  • Difficulty7
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Aurelion Sol

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Aurelion Sol

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Aurelion Sol

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Aurelion Sol

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Aurelion Sol

Mid: shove wave fast and roam to side lanes.

How to beat Aurelion Sol

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Aurelion Sol

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Aurelion Sol

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Aurelion Sol

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Aurelion Sol

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Cosmic Creator

Passive

Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities. * Breath of Light: Bursts deal bonus magic damage based on the target's maximum health. * Astral Flight: Range is increased by 62.5% per 100 Stardust. * Singularity: Radius is increased by 15% per 100 Stardust, and execution threshold is increased. * Falling Star/The Skies Descend: Impact radius is increased by 15% per 100 Stardust.

Breath of Light

Q

Active: Aurelion Sol channel for up to 3.25 seconds to exhale a beam of starfire that he can steer in the target direction. The beam collides with the first enemy hit to standard sight them and deal magic damage every 0.2 seconds, reduced to 50% for surrounding enemies.

For every full second damaging the same enemy, the beam deals a burst of bonus magic damage to them, and also generates 1 Stardust against a champion. The damage based on the target's health ratio is capped at 100 against monsters.

Breath of Light can be recast within the duration, and does so automatically afterwards.

Cooldown3Range750 to 848 for 15%

Astral Flight

W

Passive: Scoring a champion takedown within 3 seconds of damaging them will refund 90% of the total cooldown.

Active: Aurelion Sol dash in the target direction and resets Breath of Light cooldown. During flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration, and its flat damage is increased. Astral Flight's dash speed is reduced by 50% while channelling.

Aurelion Sol will be knockdown by any immobilize crowd control during the dash.

Cooldown18 to 15 4

Singularity

E

Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting sight of the area and dealing magic damage every 0.2 seconds to enemies within.

Enemies in the black hole are kinematics inward until they reach the center, and non-champions also have their movement speed reduced to 0. Enemies within the center below 5% (+ 2.1% per Cosmic Creator 100 Stardust) of their maximum health are execute, excluding epic monsters.

After Singularity ends, it generates 1 Stardust for every full second that each enemy champion was within, as well as varying amounts for enemies slain within: * Champions, monsters, and large minions grant 5 Stardust. * Small minions and monsters grant 1 Stardust.

Cooldown12

Falling Star

Ultimate

Passive: Gathering 65 Stardust will transform the next cast into The Skies Descend, empowering the ability with new effects.

Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and stun them for 1 second. This generates 8 Stardust for each enemy champion hit.

Cooldown85 to 75 3