
Aurelion Sol
Three stars orbit Aurelion Sol, dealing magic damage to enemies they touch.
- Damage2
- Durability3
- Magic8
- Difficulty7
- Mobility3
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Aurelion Sol
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Aurelion Sol
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Support
How to play as Aurelion Sol
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Cosmic Creator
Innate: Aurelion Sol's damaging abilities against enemies generate him permanent stacks of Stardust, which gradually augments his abilities. * Breath of Light: Bursts deal bonus magic damage based on the target's maximum health. * Astral Flight: Range is increased by 62.5% per 100 Stardust. * Singularity: Radius is increased by 15% per 100 Stardust, and execution threshold is increased. * Falling Star/The Skies Descend: Impact radius is increased by 15% per 100 Stardust.
- Bonus damage of Breath of Light
- 2.5% of target’s maximum Health every 100 Stardust
- Threshold of execution of (3) Singularity
- 5% + 2.1% for every 100 Stardust
Breath of Light
Active: Aurelion Sol channel for up to 3.25 seconds to exhale a beam of starfire that he can steer in the target direction. The beam collides with the first enemy hit to standard sight them and deal magic damage every 0.2 seconds, reduced to 50% for surrounding enemies.
For every full second damaging the same enemy, the beam deals a burst of bonus magic damage to them, and also generates 1 Stardust against a champion. The damage based on the target's health ratio is capped at 100 against monsters.
Breath of Light can be recast within the duration, and does so automatically afterwards.
- [HOTFIX] Mana consumption per 0.5s
- 10/12/14/16
- Damage per 0.2s
- 0.5 per level + 11/14/17/20 + 12% Ability Power
- Burst damage
- 15/20/25/30 (increasing at Levels 5, 9, and 13) + 55/65/75/85 + 35% Ability Power + (3% Stardust stacks)% maximum Health
- Maximum range of starfire
- 750~848
- Movement speed during Breath of Light
- 133
Astral Flight
Passive: Scoring a champion takedown within 3 seconds of damaging them will refund 90% of the total cooldown.
Active: Aurelion Sol dash in the target direction and resets Breath of Light cooldown. During flight, he has unobstructed vision and Breath of Light has no cooldown and maximum channel duration, and its flat damage is increased. Astral Flight's dash speed is reduced by 50% while channelling.
Aurelion Sol will be knockdown by any immobilize crowd control during the dash.
- [HOTFIX] Cooldown
- 18/17/16/15s
Singularity
Active: Aurelion Sol conjures a black hole at the target location after a 0.5-second delay that lasts for 5 seconds, granting sight of the area and dealing magic damage every 0.2 seconds to enemies within.
Enemies in the black hole are kinematics inward until they reach the center, and non-champions also have their movement speed reduced to 0. Enemies within the center below 5% (+ 2.1% per Cosmic Creator 100 Stardust) of their maximum health are execute, excluding epic monsters.
After Singularity ends, it generates 1 Stardust for every full second that each enemy champion was within, as well as varying amounts for enemies slain within: * Champions, monsters, and large minions grant 5 Stardust. * Small minions and monsters grant 1 Stardust.
- [HOTFIX] Damage per 0.2s
- 4/5.5/7/8.5 + 5% Ability Power
- Damage per second
- 20/27.5/35/42.5 + 15% Ability Power
- Stardust granted by minions and small monsters
- 1
- Range of casting
- 750~848
Falling Star
Passive: Gathering 65 Stardust will transform the next cast into The Skies Descend, empowering the ability with new effects.
Active: Aurelion Sol calls down a star that strikes the target location after 1.25 seconds, dealing magic damage to enemies hit and stun them for 1 second. This generates 8 Stardust for each enemy champion hit.
Balance history6 patches
- Astral Flight · Mana Cost: 80/85/90/95→80/80/80/80
- Astral Flight · Breath of Light Damage during flight: 110%/115%/120%/125%→115%/120%/125%/130%
- Singularity · Enemy champion trapped within the black hole’s range: Gain 1 stack of Stardust→Gain 2 stack of Stardust
- Breath of Light · Bonus damage per second: (2.5% of Stardust stacks)% of target's max Health→(3% of Stardust stacks)% of target's max Health
- Astral Flight · Breath of Light damage while flying: 112.5/115/117.5/120%→110/115/120/125%
- BREATH OF LIGHT · Maximum range of starfire: 750~902→750~848
- BREATH OF LIGHT · Movement speed during Breath of Light: 155→133
- SINGULARITY · Range of casting: 750~902→750~848
- SINGULARITY · Stardust granted by minions and small monsters: 2→1
- COSMIC CREATOR · Bonus damage of Breath of Light: 3% of target’s maximum Health every 100 Stardust→2.5% of target’s maximum Health every 100 Stardust
- COSMIC CREATOR · Threshold of execution of (3) Singularity: 5% + 2.6% for every 100 Stardust→5% + 2.1% for every 100 Stardust
- SINGULARITY · Damage per second: 20/27.5/35/42.5 + 25% Ability Power→20/27.5/35/42.5 + 15% Ability Power
- BREATH OF LIGHT · [HOTFIX] Mana consumption per 0.5s: 10/14/18/22→10/12/14/16
- BREATH OF LIGHT · Damage per 0.2s: 0.5 per level + 8/11/14/17 + 12% Ability Power→0.5 per level + 11/14/17/20 + 12% Ability Power
- BREATH OF LIGHT · Burst damage: 15/20/25/30 (increasing at Levels 5, 9, and 13) + 45/55/65/75 + 35% Ability Power + (3% Stardust stacks)% maximum Health→15/20/25/30 (increasing at Levels 5, 9, and 13) + 55/65/75/85 + 35% Ability Power + (3% Stardust stacks)% maximum Health
- ASTRAL FLIGHT · [HOTFIX] Cooldown: 22/20/18/16s→18/17/16/15s
- SINGULARITY · [HOTFIX] Damage per 0.2s: 2/3.5/5/6.5 + 5% Ability Power→4/5.5/7/8.5 + 5% Ability Power






















