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Gnar
the Missing Link

Gnar

Passive · Rage Gene

Gnar gains Rage from attacks and abilities. When full he transforms into Mega Gnar with new melee abilities.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage6
  • Durability5
  • Magic5
  • Difficulty8
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Gnar

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Gnar

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Gnar

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Gnar

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Gnar

Mid: shove wave fast and roam to side lanes.

How to beat Gnar

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Gnar

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Gnar

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Gnar

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Gnar

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Rage Gene

PC
Passive

Innate - Rage Gene: Gnar generates 4;7;11% Rage Gene over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw instantly generate Against champions, Boomerang Throw instantly generatesand basic attacks instantly generateBoomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.

At maximum Rage, Gnar's abilities are switched to Mega Gnar abilities for 4 seconds. Casting one of Mega Gnar's abilities will cause him to transform into Mega Gnar, else he will transform automatically after the 4 seconds have elapsed.

Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Gnar, retaining his current percentage health and becoming too 20px tired to generate Rage for 15 seconds.

Boomerang Throw

PC
Q

Active: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slow them for 2 seconds. After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.

Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.

Enemies can be hit only once per pass.

Cooldown20 to 10Range1125 / 3000

Hyper

PC
W

Passive: Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times.

The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar type = [[File:GNAR!.png% bonus movement speed that decays over 3 seconds.

Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar form.

Hop

PC
E

Active: Gnar dash to the target location, then gains bonus attack speed for 6 seconds.

If Gnar lands on a unit he will dash 500 units further in the same direction.

Landing on an enemy deals them physical damage and slow them by 80% for 0.5 seconds.

Cooldown22 to 12

GNAR!

PC
Ultimate

Gnar - Passive: Hyper bonus movement speed is increased.

Mega Gnar - Active: Gnar thrusts in the target direction, airborne nearby enemies up to 590 units in that direction, though not through terrain, and afterwards dealing them physical damage, as well as slow them by 45% after a 0.4-second delay for a duration.

Enemies that collide with terrain take 50% increased damage immediately and are stun instantly instead of slow after a delay.

Cooldown90 to 30