
Gnar
- Damage6
- Durability5
- Magic5
- Difficulty8
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
TopPrimary
Jungle
Mid
ADC
Support
How to play as Gnar
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Rage Gene
PCInnate - Rage Gene: Gnar generates 4;7;11% Rage Gene over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw instantly generate Against champions, Boomerang Throw instantly generatesand basic attacks instantly generateBoomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities are switched to Mega Gnar abilities for 4 seconds. Casting one of Mega Gnar's abilities will cause him to transform into Mega Gnar, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Gnar, retaining his current percentage health and becoming too 20px tired to generate Rage for 15 seconds.
Boomerang Throw
PCActive: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slow them for 2 seconds. After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.
Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.
Enemies can be hit only once per pass.
Hyper
PCPassive: Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times.
The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar type = [[File:GNAR!.png% bonus movement speed that decays over 3 seconds.
Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar form.
Hop
PCActive: Gnar dash to the target location, then gains bonus attack speed for 6 seconds.
If Gnar lands on a unit he will dash 500 units further in the same direction.
Landing on an enemy deals them physical damage and slow them by 80% for 0.5 seconds.
GNAR!
PCGnar - Passive: Hyper bonus movement speed is increased.
Mega Gnar - Active: Gnar thrusts in the target direction, airborne nearby enemies up to 590 units in that direction, though not through terrain, and afterwards dealing them physical damage, as well as slow them by 45% after a 0.4-second delay for a duration.
Enemies that collide with terrain take 50% increased damage immediately and are stun instantly instead of slow after a delay.

































