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Ryze
the Rune Mage

Ryze

Passive · Arcane Mastery

Ryze gains bonus ability power based on his max mana, and his abilities scale with mana.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability2
  • Magic10
  • Difficulty7
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Ryze

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Ryze

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Ryze

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Ryze

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Ryze

Mid: shove wave fast and roam to side lanes.

How to beat Ryze

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Ryze

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Ryze

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Ryze

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Ryze

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Arcane Mastery

PC
Passive

Innate: Ryze increases his maximum mana by .

Overload

PC
Q

Passive: Ryze's other basic ability casts reset Overload's cooldown and charge a 20px|link= Rune stack for 4 seconds, refreshing on subsequent casts and stacking up to 2 times.

Active: Ryze unleashes a runic blast in the target direction that deals magic damage to the first enemy hit and consumes all 20px|link= Rune stacks.

If Ryze consumed 2 stacks, he gains bonus movement speed for 2 seconds.

Cooldown5

Rune Prison

PC
W

Active: Ryze seizes the target enemy, dealing magic damage and slow them by 50% for 1.5 seconds.

Spell Flux Bonus: The target is root instead of slow.

Cooldown11 to 9

Spell Flux

PC
E

Active: Ryze projects an orb upon the target enemy that deals magic damage. The target and surrounding enemies are also marked with Flux for 4 seconds. Ryze's basic abilities against Flux targets consume the mark to become empowered with an additional effect.

Spell Flux Bonus: Spell Flux spreads farther.

Cooldown3.5 to 2.5

Realm Warp

PC
Ultimate

Passive: Overload Spell Flux empowered damage is increased.

Active: Ryze channel for 2 seconds to open a portal beneath him, marking the target location as its destination and granting sight of the area. Ryze is able to act while channeling, but the portal will cancel if he is interrupt.

Upon completion, Ryze and allied units within will blink to the location and become root, disarm, silence and untargetable for 0.75 seconds.

Cooldown180 to 140