
Ryze
Ryze gains bonus ability power based on his max mana, and his abilities scale with mana.
- Damage2
- Durability2
- Magic10
- Difficulty7
- Mobility3
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Ryze
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Ryze
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Support
How to play as Ryze
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Arcane Mastery
PCOverload
PCPassive: Ryze's other basic ability casts reset Overload's cooldown and charge a 20px|link= Rune stack for 4 seconds, refreshing on subsequent casts and stacking up to 2 times.
Active: Ryze unleashes a runic blast in the target direction that deals magic damage to the first enemy hit and consumes all 20px|link= Rune stacks.
If Ryze consumed 2 stacks, he gains bonus movement speed for 2 seconds.
Rune Prison
PCActive: Ryze seizes the target enemy, dealing magic damage and slow them by 50% for 1.5 seconds.
Spell Flux Bonus: The target is root instead of slow.
Spell Flux
PCActive: Ryze projects an orb upon the target enemy that deals magic damage. The target and surrounding enemies are also marked with Flux for 4 seconds. Ryze's basic abilities against Flux targets consume the mark to become empowered with an additional effect.
Spell Flux Bonus: Spell Flux spreads farther.
Realm Warp
PCPassive: Overload Spell Flux empowered damage is increased.
Active: Ryze channel for 2 seconds to open a portal beneath him, marking the target location as its destination and granting sight of the area. Ryze is able to act while channeling, but the portal will cancel if he is interrupt.
Upon completion, Ryze and allied units within will blink to the location and become root, disarm, silence and untargetable for 0.75 seconds.




















