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Swain
the Noxian Grand General

Swain

Passive · Ravenous Flock

Swain collects Soul Fragments from enemies he immobilizes or that die nearby, gaining permanent max health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability6
  • Magic9
  • Difficulty8
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Swain

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Swain

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Swain

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Swain

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Swain

Mid: shove wave fast and roam to side lanes.

How to beat Swain

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Swain

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Swain

ADC: stay behind minions and focus the enemy ADC in fights.

Support
Primary

How to play as Swain

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Swain

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Ravenous Flock

PC
Passive

Innate: Enemy champions that death will leave behind a Soul Fragment for 16 seconds, which can be collected by Swain after 1 second. Swain's ravens collect nearby Soul Fragments, as well as with Vision of Empire and Nevermove. Soul Fragment: For each stack, Swain gains 12 bonus health. Upon collection, he will heal for % of his maximum health.

Numbers (latest)
Max Health gained
16 Health per stack of Soul Fragment
Each stack of Soul Fragments heal for
(2/2.5/3/3.5 + 0.5% Ability Power)% Maximum Health (Increases with level 1/5/9/13)
Soul Fragments stack Healing value
(3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health

Death's Hand

PC
Q

Active: Swain unleashes five bolts of eldritch power over 0.25 in a cone in the target direction that deal magic damage to enemies hit. Subsequent bolts against an enemy deal only bonus magic damage.

Numbers (latest)
Damage of each bolt after the first one
10/20/30/40 + 5% Ability Power
Damage of the first bolts
55/85/115/145 + 42% AP
Damage of each subsequent bolt
10/20/30/40 + 7% AP
Damage dealt for each bonus eldritch bolts
10/20/30/40 + 12% Ability Power
Bonus Damage
32% Ability Power
Cooldown7 to 3

Vision of Empire

PC
W

Active: Swain summons a demonic eye at the target location that grants sight of the area for 2 seconds and explodes after 1.5 seconds, dealing magic damage to enemies within, halved against minions, and slow them for 2.5 seconds.

Enemy champions hit are also standard sight for a duration and have a Soul Fragment collected from them.

Numbers (latest)
Explosion timer
1.35s
Cooldown22 to 18

Nevermove

PC
E

Active: Swain launches a demonic wave in the target direction that deals magic damage to enemies hit.

At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and root them for 1.5 seconds, during which they are standard sight. Nevermove can be recast while champions hit are rooted.

Recast: Swain airborne the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead airborne the excess distance.

Cooldown14 to 10

Demonic Ascension

PC
Ultimate

Active: Swain frees the demon within himself, gaining Demonic Ascension and generating 50 Demonic Energy. Demonic Ascension is maintained with Demonic Energy, which decays by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, and fully restores it to the maximum of 50 upon scoring a champion takedown.

Demonic Ascension: Swain is ghosted and drains the lifeforce of nearby enemies, both dealing magic damage and healing himself every 0.5 seconds per target affected. The heal is reduced by 90% against minions and monsters. Nevermove cooldown is also reduced by 20%.

After 2 seconds, Swain can cast Demonflare, and does so automatically when Demonic Ascension expires.

Numbers (latest)
Heal per second
15/25/35 + 12% Ability Power
Heal
15/25/35 + 15% Ability Power per second
Damage
15/35/55 + 15% Ability Power per second
Damage dealt per second
15/35/55 + 20% Ability Power
Health regeneration per second
15/25/35 + 20% Ability Power
Charges
Infinite
Damage per second
10/25/40 + 15%Ability Power
Re-cast Ability Power Ratio
45%
Cooldown100 to 60
Balance history8 patches
7.1b1 changes
  • Demonic Ascension · Re-cast Ability Power Ratio: 60%45%
6.2k3 changes
  • Base Stats · Base Health: 630660
  • Base Stats · Base Armor: 3740
  • Ravenous Flock · Soul Fragments stack Healing value: (2/2.5/3/3.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health(3/3.5/4/4.5 (Level 1/5/9/13) + 0.5% Ability Power) % Maximum Health
6.2h4 changes
  • Ravenous Flock · Each stack of Soul Fragments heal for: 3/4/5/6% Maximum Health (Increases with level 1/5/9/13)(2/2.5/3/3.5 + 0.5% Ability Power)% Maximum Health (Increases with level 1/5/9/13)
  • Vision of Empire · Explosion timer: 1s1.35s
  • Demonic Ascension · Charges: OnceInfinite
  • Demonic Ascension · Damage per second: 15/35/55 + 20% Ability Power10/25/40 + 15%Ability Power
6.1f1 changes
  • Death's Hand · Bonus Damage: 42% Ability Power32% Ability Power
5.3a3 changes
  • Death's Hand · Damage dealt for each bonus eldritch bolts: 10/20/30/40 + 7% Ability Power10/20/30/40 + 12% Ability Power
  • Demonic Ascension · Damage dealt per second: 15/35/55 + 15% Ability Power15/35/55 + 20% Ability Power
  • Demonic Ascension · Health regeneration per second: 15/25/35 + 15% Ability Power15/25/35 + 20% Ability Power
5.1b4 changes
  • Base Stats · Base Magic Resist: 3236
  • Base Stats · Magic Resist per level: 1.52
  • Death's Hand · Damage of the first bolts: 50/80/110/140+ 38% AP55/85/115/145 + 42% AP
  • Death's Hand · Damage of each subsequent bolt: 10/20/30/40 + 5% AP10/20/30/40 + 7% AP
4.4b3 changes
  • Ravenous Flock · Max Health gained: 12 Health per stack of Soul Fragment16 Health per stack of Soul Fragment
  • Demonic Ascension · Heal: 15/25/35 + 12% Ability Power per second15/25/35 + 15% Ability Power per second
  • Demonic Ascension · Damage: 20/40/60 + 10% Ability Power per second15/35/55 + 15% Ability Power per second
4.2b3 changes
  • Base Stats · Armor per level: 5.55
  • Death's Hand · Damage of each bolt after the first one: 15/25/35/45 + 8% Ability Power10/20/30/40 + 5% Ability Power
  • Demonic Ascension · Heal per second: 15/27.5/40 + 15% Ability Power15/25/35 + 12% Ability Power