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Swain
the Noxian Grand General

Swain

Passive · Ravenous Flock

Swain collects Soul Fragments from enemies he immobilizes or that die nearby, gaining permanent max health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability6
  • Magic9
  • Difficulty8
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Swain

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Swain

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Swain

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Swain

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Swain

Mid: shove wave fast and roam to side lanes.

How to beat Swain

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Swain

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Swain

ADC: stay behind minions and focus the enemy ADC in fights.

Support
Primary

How to play as Swain

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Swain

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Ravenous Flock

PC
Passive

Innate: Enemy champions that death will leave behind a Soul Fragment for 16 seconds, which can be collected by Swain after 1 second. Swain's ravens collect nearby Soul Fragments, as well as with Vision of Empire and Nevermove. Soul Fragment: For each stack, Swain gains 12 bonus health. Upon collection, he will heal for % of his maximum health.

Death's Hand

PC
Q

Active: Swain unleashes five bolts of eldritch power over 0.25 in a cone in the target direction that deal magic damage to enemies hit. Subsequent bolts against an enemy deal only bonus magic damage.

Cooldown7 to 3

Vision of Empire

PC
W

Active: Swain summons a demonic eye at the target location that grants sight of the area for 2 seconds and explodes after 1.5 seconds, dealing magic damage to enemies within, halved against minions, and slow them for 2.5 seconds.

Enemy champions hit are also standard sight for a duration and have a Soul Fragment collected from them.

Cooldown22 to 18

Nevermove

PC
E

Active: Swain launches a demonic wave in the target direction that deals magic damage to enemies hit.

At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and root them for 1.5 seconds, during which they are standard sight. Nevermove can be recast while champions hit are rooted.

Recast: Swain airborne the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead airborne the excess distance.

Cooldown14 to 10

Demonic Ascension

PC
Ultimate

Active: Swain frees the demon within himself, gaining Demonic Ascension and generating 50 Demonic Energy. Demonic Ascension is maintained with Demonic Energy, which decays by 5 every 0.5 seconds, increased to 7.5 after 5 seconds have elapsed. Swain generates 10 Demonic Energy every 0.5 seconds while draining from at least one enemy champion, and fully restores it to the maximum of 50 upon scoring a champion takedown.

Demonic Ascension: Swain is ghosted and drains the lifeforce of nearby enemies, both dealing magic damage and healing himself every 0.5 seconds per target affected. The heal is reduced by 90% against minions and monsters. Nevermove cooldown is also reduced by 20%.

After 2 seconds, Swain can cast Demonflare, and does so automatically when Demonic Ascension expires.

Cooldown100 to 60