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Vel'Koz
the Eye of the Void

Vel'Koz

Passive · Organic Deconstruction

Vel'Koz's abilities apply Research stacks; 3 stacks burst the target for true damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability2
  • Magic10
  • Difficulty8
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Vel'Koz

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Vel'Koz

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Vel'Koz

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Vel'Koz

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Vel'Koz

Mid: shove wave fast and roam to side lanes.

How to beat Vel'Koz

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Vel'Koz

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Vel'Koz

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Vel'Koz

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Vel'Koz

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Organic Deconstruction

PC
Passive

Innate: Vel'Koz's abilities apply a stack of Deconstruction to enemies hit for 7 seconds, refreshing on basic attacks and subsequent applications and stacking up to 3 times.

The third stack consumes them all to deal 35 to 180% (+ 60% AP) bonus true damage.

Plasma Fission

PC
Q

Active: Vel'Koz fires a plasma bolt in the target direction that deals magic damage to the first enemy hit and slow them by 70% decaying over a duration. Plasma Fission can be recast after 0.25 seconds while the bolt is in flight, and does so automatically upon hitting an enemy or maximum range.

Recast: Vel'Koz splits the bolt in two over 0.25 seconds, each part firing perpendicularly in opposite directions and applying the same effects to enemies hit.

Whenever Plasma Fission kills an enemy, Vel'Koz restores mana.

Cooldown7Range1100 / 1100

Void Rift

PC
W

Active: Vel'Koz cracks a rift in the target direction that opens after a 0.25-second delay, cascading through the area over 0.65 seconds to deal magic damage to enemies within.

After 0.75 seconds, the rift violently collapses, dealing magic damage to enemies within and granting sight of the surrounding area for 0.25 seconds.

Vel'Koz periodically stocks a Void Rift charge, up to a maximum of 2.

Range1105 / 1105 / -95

Tectonic Disruption

PC
E

Active: Vel'Koz hurls a disruptive anomaly that lands to the target location after 0.25;0.25 to 0.55% seconds, dealing magic damage to enemies hit and airborne and stun them for 0.75 seconds, as well as granting sight of the area briefly.

If Tectonic Disruption is cast in close proximity of Vel'Koz, the anomaly will also slightly airborne enemies hit in the direction of the cast.

Cooldown16 to 12

Life Form Disintegration Ray

PC
Ultimate

Passive - Researched: Applying 3 Organic Deconstruction stacks to an enemy champion marks them as Researched for 7 seconds, refreshing on basic attacks and ability hits against them.

Active: After a 0.2-second delay, Vel'Koz channel for up to 2.6 seconds to project an energy beam, during which he can steer the beam in the target direction. Life Form Disintegration Ray can be recast after 1 second during the channel, and does so automatically after the duration.

The beam deals magic damage to enemies hit every 0.2 seconds, and slow them by 20%, lingering for 1 second. Organic Deconstruction is applied every 0.7 seconds to enemies hit. Researched enemies take true damage instead.

Cooldown120 to 80Range1555