Who wins: Advantage — enemy
From the counter table · Patch 7.2dGaren winsCorki wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Don't chase
Corki escapes faster than you — take farm and towers instead of running.
- Physical resistance
Corki deals physical damage — Death's Dance as your 2nd or 3rd item.

- Full combo or nothing
Corki is squishy — wait for every ability, go in once. No half-combo trades.
When you are in danger
Items that answer Corki
Grouped by why they work — hover or tap an item for its statsHow to beat Corki
- Buy armor items like Plated Steelcaps or Thornmail
- Build magic resist like Mercury's Treads or Force of Nature
- Use hard CC before he can dash / blink
- Hard to pin down without CC — don't waste delayed skill-shots
How to play as Garen
- Q (Decisive Strike) cleanses slows + grants MS — use to engage or escape
- Lean on Perseverance — back off 8 seconds and you heal massive HP
- Time E (Judgment) on tanks after Black Cleaver shreds their armor
Base stats by level (you / enemy)
■ Garen · ■ CorkiLevel 1
- Health660 / 600
- Attack damage64 / 54
- Armor52 / 35
- Magic resistance38 / 30
- Attack speed0.80 / 0.75
- Movement speed350 / 335
Level 5
- Health1172 / 1112
- Attack damage86 / 66
- Armor75 / 55
- Magic resistance48 / 36
- Attack speed0.87 / 0.85
- Movement speed350 / 335
Level 15
- Health2452 / 2392
- Attack damage141 / 96
- Armor133 / 105
- Magic resistance74 / 50
- Attack speed1.05 / 1.09
- Movement speed350 / 335
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




