Who wins: Hard counter — enemy
From the counter table · Patch 7.2dOne of these champions is not usually played in this lane — treat the verdict as a rough guide.
- From the enemy's side — Nunu & Willump's page lists Teemo as a comfortable matchup.
- Data from another lane — No row for this exact lane — verdict is based on their matchups elsewhere.
- Weaker start — Nunu & Willump's level-1 stats are higher — no trades before level 3.
How to play it
- Freeze at your tower
When behind against Nunu & Willump: hold the wave near your tower and farm safely.
- Poke and back off
Use your range: hit, then step back before Nunu & Willump reaches you. Never stand where they can.
- Magic resistance
Nunu & Willump deals magic damage — Banshee's Veil as your 2nd or 3rd item.

- Long fights
Nunu & Willump is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
- Respect the spike
Nunu & Willump gets far more dangerous with the ultimate — dial back after level 5.
Items that answer Nunu & Willump
Grouped by why they work — hover or tap an item for its statsHow to beat Nunu & Willump
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Buy Quicksilver Sash for tenacity / cleanse
- Watch his CC — punish bad positioning
How to play as Teemo
- Stay behind the frontline, Infinity Edge + attack speed second, kite divers
Base stats by level (you / enemy)
■ Teemo · ■ Nunu & Willump- Health630 / 690
- Attack damage52 / 64
- Armor34 / 40
- Magic resistance36 / 38
- Attack speed0.75 / 0.80
- Movement speed355 / 350
- Health1110 / 1170
- Attack damage66 / 78
- Armor52 / 56
- Magic resistance41 / 46
- Attack speed0.82 / 0.87
- Movement speed355 / 350
- Health2310 / 2370
- Attack damage102 / 114
- Armor97 / 95
- Magic resistance53 / 66
- Attack speed0.98 / 1.05
- Movement speed355 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




