Who wins: Advantage — enemy
From the counter table · Patch 7.2dAshe winsAurora wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Magic resistance
Aurora deals magic damage — Maw of Malmortius as your 2nd or 3rd item.

When you are in danger
Items that answer Aurora
Grouped by why they work — hover or tap an item for its statsHow to beat Aurora
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Get close — he hates melee range
- Stay at max distance — he shaves your HP early
How to play as Ashe
- Stay behind the frontline, Infinity Edge + attack speed second, kite divers
- Time CC on priority targets (ADC or Mid) to set up your team
Base stats by level (you / enemy)
■ Ashe · ■ AuroraLevel 1
- Health630 / 630
- Attack damage58 / 54
- Armor35 / 34
- Magic resistance30 / 36
- Attack speed0.83 / 0.75
- Movement speed335 / 350
Level 5
- Health1142 / 1110
- Attack damage69 / 68
- Armor53 / 52
- Magic resistance36 / 44
- Attack speed0.94 / 0.82
- Movement speed335 / 350
Level 15
- Health2422 / 2310
- Attack damage95 / 103
- Armor98 / 97
- Magic resistance50 / 64
- Attack speed1.20 / 0.98
- Movement speed335 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.


