How to play it
- Poke and back off
Use your range: hit, then step back before Diana reaches you. Never stand where they can.
- Magic resistance
Diana deals magic damage — Maw of Malmortius as your 2nd or 3rd item.

When you are in danger
- Full HP or back off
Diana's burst kills from half HP. No trades under 60%, and buy Death's Dance early.

- Save your dash for CC
Don't dash in — keep it to escape Diana's crowd control.
Items that answer Diana
Grouped by why they work — hover or tap an item for its statsHow to beat Diana
- Sidestep Q (Crescent Strike) — long but telegraphed skillshot
- Buy Mercury's Treads + Banshee's Veil vs her AP burst
- Ward jungle entrances — she ganks from fog
- Open with hard CC before she gets R (Lunar Rush) reset
How to play as Ezreal
- Spam Q (Mystic Shot) on cooldown — each hit shaves 1.5s off CDs
- Save E (Arcane Shift) for escape — never blink in without an out
- Build Manamune first then Trinity Force — Sheen procs on Q
Base stats by level (you / enemy)
■ Ezreal · ■ DianaLevel 1
- Health600 / 630
- Attack damage58 / 52
- Armor34 / 40
- Magic resistance30 / 38
- Attack speed0.81 / 0.80
- Movement speed340 / 355
Level 5
- Health1080 / 1190
- Attack damage76 / 66
- Armor54 / 60
- Magic resistance36 / 46
- Attack speed0.88 / 0.87
- Movement speed340 / 355
Level 15
- Health2280 / 2590
- Attack damage121 / 102
- Armor104 / 110
- Magic resistance50 / 66
- Attack speed1.06 / 1.05
- Movement speed340 / 355
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.



