Who wins: Advantage — you
From the counter table · Patch 7.2dTalon winsSeraphine wins
How to play it
- Press early
Talon is stronger in the first levels — shove and deny farm.
- Cut the healing
Seraphine sustains — Chempunk Chainsword on your first back.

- Full combo or nothing
Seraphine is squishy — wait for every ability, go in once. No half-combo trades.
When you are in danger
- Save your dash for CC
Don't dash in — keep it to escape Seraphine's crowd control.
Items that answer Seraphine
Grouped by why they work — hover or tap an item for its statsHow to beat Seraphine
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Buy Quicksilver Sash for tenacity / cleanse
- Watch his CC — punish bad positioning
How to play as Talon
- E (Assassin's Path) wall jumps for side lane roams — 1.5s cooldown per wall
- Combo R + W + Q burst then Q reset if melee Q landed
- Build Duskblade + Youmuu's Ghostblade + Edge of Night
Base stats by level (you / enemy)
■ Talon · ■ SeraphineLevel 1
- Health660 / 600
- Attack damage66 / 52
- Armor40 / 34
- Magic resistance38 / 36
- Attack speed0.80 / 0.75
- Movement speed355 / 360
Level 5
- Health1172 / 1048
- Attack damage84 / 66
- Armor58 / 53
- Magic resistance46 / 41
- Attack speed0.87 / 0.75
- Movement speed355 / 360
Level 15
- Health2452 / 2168
- Attack damage130 / 102
- Armor103 / 100
- Magic resistance66 / 53
- Attack speed1.05 / 0.75
- Movement speed355 / 360
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




