
Garen
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6602452 @15+128 per level
- Attack damage64141 @15+5.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor52133.2 @15+5.8 per level
- Magic resistance3874.4 @15+2.6 per level
- Movement speed350no growth
- Health regen7.515.2 @15+0.6 per level
- Daño7
- Resistencia7
- Magia1
- Dificultad5
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsTopPrincipal · beats 6 · loses to 6
Cómo jugar con Garen
- Q (Decisive Strike) cleanses slows + grants MS — use to engage or escape
- Lean on Perseverance — back off 8 seconds and you heal massive HP
- Time E (Judgment) on tanks after Black Cleaver shreds their armor
- After level 5 always look for R execute under 30% HP
- Build Stridebreaker for engage + Black Cleaver to shred armor
- Vs AP team buy Force of Nature instead of Plated Steelcaps
Cómo derrotar a Garen
- Avoid extended trades — his silence + spin win long fights
- Buy Mortal Reminder to cut his Perseverance passive heal
- Punish his low mobility by poking from range
- Play safe before level 5 — R (Demacian Justice) executes under 30% HP
- Save Flash for his R when you're low
- Walk behind him or dash to escape his E spin
JunglaOff-lane · beats 6 · loses to 5
MedioOff-lane · beats 6 · loses to 6
ADCOff-lane · beats 6 · loses to 6
SoporteOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopBruiser · Tank
Sterak's GageFront line eating burst
Guardian AngelYou are the first target every fight
Spear of ShojinYour abilities are your damage
Sundered SkyShort repeated trades
Maw of MalmortiusMagic burst (Syndra, Veigar)
HullbreakerSplit-pushing towers
Chempunk ChainswordEnemy heals
ThornmailPhysical DPS that heals
Tip: Ult executes under 30% — count before you press it.
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
Tip: Into a stronger lane: become a rock, farm with the spin, never die.
Items that answer Garen
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Garen kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Garen relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Garen deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Garen stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesPerseverance
Innate: Garen 1.3 to 5.5 for 15% missing health every second. Regeneration will pause for 5 seconds if Garen takes damage from enemy champions, epic monsters, or enemy turrets, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent hits.
- Health regeneration
- (2 + champion level × 0.2) % lost health
Decisive Strike
Active: Garen cleanse from all slow and gains 35% bonus movement speed for 3 seconds. He also empowers his next basic attack within a duration to have an uncancellable windup, lunge at the target, deal bonus physical damage, and silence them for 1.5 seconds.
Decisive Strike basic attack reset Garen's basic attack timer.
- Damage
- 40/80/120/160 + 40% Attack Damage
Courage
Active: Garen gains 70 to 30 for 2% incoming damage reduction for 4 seconds. He also gains 60% tenacity for 1 second.
- Duration of damage reduction
- 4s at all levels
- Damage reduction at the 1st second
- 80%
Judgment
Active: Garen rapidly spins his sword around, dealing physical damage to nearby enemies every 0.375 seconds over 3 seconds, and becoming lockout to basic attack. This will critically strike enemies hit at the edge.
Recast: Judgment can be recast after 1 second to end early, and does so automatically after the duration. Judgment deals 60 to 100% damage against monsters.
- Damage per on-hit
- 12/16/20/24 + 30%/35%/40%/45% Attack Damage
- Damage
- 12/16/20/24 + 35/40/45/50% AD
- Base damage per on-hit
- 15/19/23/27
Demacian Justice
Historial de balance
4 parches- 7.1e2 cambiosJudgement
- Base Damage15/19/23/2713/17/21/25
- Armor Shred15%10%
- 6.1a1 cambiosJudgment
- Base damage per on-hit12/16/20/2415/19/23/27
- 5.1b4 cambiosPerseverance
- Health regeneration(1+ champion level × 0.2)% lost health(2 + champion level × 0.2) % lost health
Courage- Duration of damage reduction2/3/4/5s4s at all levels
- Damage reduction at the 1st second70%80%
Judgment- Damage12/16/20/24 + 30/35/40/45% AD12/16/20/24 + 35/40/45/50% AD
- 5.0a2 cambiosDecisive Strike
- Damage30/70/110/150 + 40% Attack Damage40/80/120/160 + 40% Attack Damage
Judgment- Damage per on-hit11/14/17/20 + 30%/35%/40%/45% Attack Damage12/16/20/24 + 30%/35%/40%/45% Attack Damage





















































































