Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 400- Health6001832 @15+88 per level
- Mana100no growth
- Attack damage62111 @15+3.5 per level
- Attack speed0.77no growth
- Armor4392 @15+3.5 per level
- Magic resistance3260 @15+2 per level
- Movement speed335no growth
- Health regen620 @15+1 per level
- Daño6
- Resistencia5
- Magia5
- Dificultad8
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsTopPrincipal · beats 6 · loses to 5
JunglaOff-lane · beats 6 · loses to 5
MedioOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopBruiser · Tank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
Tip: Tank Gnar: your value is the mega ult on 2+ — not your damage.
Items that answer Gnar
Grouped by why they work — hover or tap an item for its statsCut the healing
Gnar heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Gnar relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Gnar deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Gnar wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Shred the tankiness
Gnar stacks health and resistances — percent-health and penetration items cut through it.
Habilidades
Official descriptions + the latest numbers from patch notesRage Gene
PCInnate - Rage Gene: Gnar generates 4;7;11% Rage Gene over 2 seconds upon dealing or receiving damage. Against non-champions, basic attacks and Boomerang Throw instantly generate Against champions, Boomerang Throw instantly generatesand basic attacks instantly generateBoomerang Throw can only generate Rage once per cast, and grants Rage based on the first enemy hit. Gnar's Rage decays after being out of combat for 13 seconds.
At maximum Rage, Gnar's abilities are switched to Mega Gnar abilities for 4 seconds. Casting one of Mega Gnar's abilities will cause him to transform into Mega Gnar, else he will transform automatically after the 4 seconds have elapsed.
Gnar's Mega Gnar form lasts for 15 seconds, with his Rage bar depleting as an indication of remaining time. Rage cannot be generated while in this form. Afterwards, Gnar returns to Gnar, retaining his current percentage health and becoming too 20px tired to generate Rage for 15 seconds.
- Stats gained while transformed Health
- 100 - 900 (Based on Level)
- Armor
- 5 - 60 (Based on Level)
- Magic Resistance
- 5 - 70 (Based on Level)
Boomerang Throw
PCActive: Gnar throws a boomerang in a line in the target direction that deals physical damage to enemies in its path and slow them for 2 seconds. After reaching its maximum range or hitting an enemy, the boomerang flies back toward Gnar based on his current movement, dealing 50% damage to subsequent targets.
Catching the boomerang while it is returning back refunds 40% of the ability's total cooldown.
Enemies can be hit only once per pass.
Hyper
PCPassive: Gnar's basic attacks on-hit and ability hits apply a stack of Hyper to enemies for 3.5 seconds, refreshing on subsequent applications and stacking up to 3 times.
The third stack against a target consumes them all to deal bonus magic damage, capped at 300 against monsters, and grant Gnar type = [[File:GNAR!.png% bonus movement speed that decays over 3 seconds.
Gnar gains Hyper's bonus movement speed when he leaves Mega Gnar form.
- Damage based on Maximum Health
- 7%/9%/11%/13%
Hop
PCActive: Gnar dash to the target location, then gains bonus attack speed for 6 seconds.
If Gnar lands on a unit he will dash 500 units further in the same direction.
Landing on an enemy deals them physical damage and slow them by 80% for 0.5 seconds.
GNAR!
PCGnar - Passive: Hyper bonus movement speed is increased.
Mega Gnar - Active: Gnar thrusts in the target direction, airborne nearby enemies up to 590 units in that direction, though not through terrain, and afterwards dealing them physical damage, as well as slow them by 45% after a 0.4-second delay for a duration.
Enemies that collide with terrain take 50% increased damage immediately and are stun instantly instead of slow after a delay.
Historial de balance
2 parches- 7.1h4 cambiosRage Gene
- Stats gained while transformed Health100 - 850 (Based on Level)100 - 900 (Based on Level)
- Armor4 - 55 (Based on Level)5 - 60 (Based on Level)
- Magic Resistance4 - 65 (Based on Level)5 - 70 (Based on Level)
Hyper- Damage based on Maximum Health6%/8%/10%/12%7%/9%/11%/13%
- 6.1c2 cambiosBase Stats
- Damage received100%90%
- Damage dealt100%110%





































































