WildPick
Volver a Campeones
Hecarim
the Shadow of War

Hecarim

Pasiva · Warpath

A percentage of Hecarim's bonus movement speed is converted into bonus attack damage.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño8
  • Resistencia6
  • Magia4
  • Dificultad6
  • Movilidad8
  • CC8
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Hecarim

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Hecarim

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla
Principal

Cómo jugar con Hecarim

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Hecarim

Jungla: warda los objectives y nunca entres a brush a ciegas.

Medio

Cómo jugar con Hecarim

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Hecarim

Mid: cuidado con los roams y guarda Flash para el próximo gank.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

ADC

Cómo jugar con Hecarim

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Hecarim

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Soporte

Cómo jugar con Hecarim

Support: mantén visión + peel al ADC, sube Locket Enchant + Knight's Vow.

Cómo derrotar a Hecarim

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Habilidades

Rampage

PC
Q

Active: Hecarim cleaves his glaive around himself, dealing physical damage to nearby enemies, reduced to 60% against minions.

If this damages an enemy, Hecarim gains a stack of Rampage for 8 seconds, refreshing on subsequent damage and stacking up to 3 times. Each stack increases Rampage's damage by 3% (+ 4% per 100 bonus AD) and reduces its base cooldown by 0.75 seconds, up to a 9% (+ 12% per 100 bonus AD) damage increase and a 2.25-second reduction of the base cooldown at maximum stacks. Stacks expire by one every 1 second when the duration ends.

Enfriamiento4

Spirit of Dread

PC
W

Active: Hecarim surrounds himself with the Spirit of Dread for 4 seconds, dealing magic damage every second to nearby enemies.

While active, Hecarim gains bonus armor and bonus magic resistance and is heal for 25% of the post-mitigation damage dealt to enemies within the area from all sources, halved to 25/2% for damage dealt by allies. The healing is capped against minions and monsters.

Enfriamiento14

Devastating Charge

PC
E

Active: Hecarim becomes ghosted and gains type=time active% bonus total movement speed for 4 seconds.

During this time, Hecarim empowers his next basic attack to gain type=distance traveled% bonus range and cause him to dash in the target's direction, standard sight them for 1 second. If the target remains nearby during the dash, the ghosting and bonus movement speed ends prematurely and Hecarim airborne type=distance traveled% units, though not through terrain, stun them for 0.25 seconds, and deals them modified physical damage, increased by type=distance traveled%.

Devastating Charge can critically strike for bonus physical damage.

Enfriamiento20 to 16

Onslaught of Shadows

PC
Ulti

Active: Hecarim dash with displacement immunity to the target location and summons 5 spectral riders in an arrow formation that charge alongside him in the target direction, dealing magic damage to all enemies in their path and standard sight them for 2.5 seconds.

Upon arrival, he fear nearby enemies for type=distance traveled% seconds and slow them, ramping to 99% over the duration.

The wave of spectral riders travels independently of Hecarim and will always charge at the same distance. The slow's strength cannot be reduced and is increased based on how far away the affected units are from Hecarim. Onslaught of Shadows will cast at max range if cast beyond that.

Enfriamiento140Alcance1510