WildPick
Volver a Campeones
Jayce
the Defender of Tomorrow

Jayce

Pasiva · Hextech Capacitor

Switching between hammer and cannon stances grants Jayce a brief burst of movement speed and unit collision immunity.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño8
  • Resistencia4
  • Magia3
  • Dificultad7
  • Movilidad8
  • CC3
Counters por laneCada lane tiene counters + tips
Top
Principal

Cómo jugar con Jayce

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Jayce

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Jayce

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Jayce

Jungla: warda los objectives y nunca entres a brush a ciegas.

Medio

Cómo jugar con Jayce

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Jayce

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC

Cómo jugar con Jayce

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Jayce

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte

Cómo jugar con Jayce

Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.

Cómo derrotar a Jayce

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Habilidades

Hextech Capacitor

Pasiva

Innate: Whenever Jayce switches between Transform Mercury Hammer and Transform Mercury Cannon, he gains 30 bonus movement speed for 1.25 seconds.

To the Skies!

Q

Active: Jayce dash to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slow them for 2 seconds.

To the Skies! deals 50% damage against minions.

Lightning Field can be cast during the dash.

Números (último)
Shock Blast Cooldown
7.5s
Enfriamiento14 to 6

Lightning Field

W

Passive: Jayce's basic attacks on-hit restore mana.

Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.

Números (último)
Mercury Hammer Restores Mana per Attack
12/15/18/21/24
Lightning Field total damage
160/230/300/370/440
Enfriamiento10

Thundering Blow

E

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to airborne 2 them all back and deal magic damage.

The damage is capped against monsters.

Números (último)
Damage ratio
10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
Maximum damage to monsters
150/275/400/525/650
Enfriamiento18 to 10

Transform Mercury Cannon

Ulti

Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance is empowered to deal 13 to 55 for 15% (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by % for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

Enfriamiento5
Historial de balance5 parches
6.3d2 cambios
  • Lightning Field · Mercury Hammer Restores Mana per Attack: 8/11/14/17/2012/15/18/21/24
  • Lightning Field · Lightning Field total damage: 120/200/280/360/440160/230/300/370/440
5.0c4 cambios
  • Base Stats · Base Mana: 345420
  • Base Stats · Base Health per level: 112120
  • Base Stats · Base Armor per level: 4.35
  • TO THE SKIES! / SHOCK BLAST · Shock Blast Cooldown: 8s7.5s
4.4d4 cambios
  • Base Stats · Basic Attack Damage: 5458
  • Base Stats · Health per Level: 105112
  • To The Skies!(Mercury Cannon) · Damage: 60/110/160/210/260 + 130% bonus Attack Damage70/120/170/220/270 + 140% bonus Attack Damage
  • Shock Blast(Mercury Hammer) · Damage: 70/140/210/280/350 + 130% bonus Attack Damage70/140/210/280/350 + 140% bonus Attack Damage
4.3b4 cambios
  • Base Stats · Base Attack Damage: 5254
  • THUNDERING BLOW / ACCELERATION GATE · Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
  • THUNDERING BLOW / ACCELERATION GATE · Maximum damage to monsters: 200/325/450/575/700150/275/400/525/650
  • MERCURY CANNON / MERCURY HAMMER · Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level3+2 × Level + 9% Bonus Attack Damage
4.11 cambios
  • MERCURY CANNON / MERCURY HAMMER · Cooldown: 6s5s