
Renekton
Renekton generates Fury from combat; at 50+ Fury his abilities become empowered.
- Daño8
- Resistencia5
- Magia2
- Dificultad3
- Movilidad8
- CC8
Counters por laneCada lane tiene counters + tips
TopPrincipal
Cómo jugar con Renekton
- Stack 50 fury before all-in — empowered Q (Cull the Meek) heals more
- Empowered W (Ruthless Predator) stuns 1.5s — use it mid-trade
- E (Slice and Dice) has 2 charges — dash in then out
- Pop R (Dominus) in team fights for AOE damage + bonus HP
- Build Black Cleaver first then Sterak's Gage and Death's Dance
- Vs AP buy Force of Nature instead of Spirit Visage
Cómo derrotar a Renekton
- Poke him before he hits 50 fury — empowered W (Ruthless Predator) stuns
- Buy Plated Steelcaps + Bramble Vest early
- Kite after he uses E (Slice and Dice) — short CD but no mobility otherwise
- Don't all-in before level 6 — Renekton is a level 1-5 lane bully
- Scale to mid/late — he falls off after 15 minutes
- Disengage when his R (Dominus) is active — bigger AOE + bonus HP
Jungla
Cómo jugar con Renekton
Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.
Cómo derrotar a Renekton
Jungla: warda los objectives y nunca entres a brush a ciegas.
Fuerte contra
Sin datos por ahora
Débil contra
Sin datos por ahora
Medio
ADC
Soporte
Cómo jugar con Renekton
Support: mantén visión + peel al ADC, sube Locket of the Iron Solari + Knight's Vow.
Fuerte contra
Sin datos por ahora
Débil contra
Sin datos por ahora
Habilidades
Reign of Anger
Innate: Renekton's basic attacks generate fury}}. After 6 seconds out of combat, he loses 1 Fury every 0.25 seconds. He generates 50% bonus Fury from all sources while below 50% maximum health.
While Renekton has at least 50 Fury, his next basic ability consumes 50 Fury to become empowered with an additional effect. Empowered abilities do not generate Fury.
Cull the Meek
Active: Renekton cleaves around himself, dealing physical damage to nearby enemies. He also generates 5 Fury and heal for each enemy hit.
Reign of Anger Bonus: The damage and healing is increased.
Dominus Bonus: The radius is increased.
- Base damage
- 80/130/180/230
- Base health regeneration
- 7/9/11/13
- Bonus damage
- 120/195/270/345
Ruthless Predator
Active: Renekton empowers his next basic attack within 7 seconds to gain 50 bonus range and strike again after 0.25 seconds, dealing modified physical damage and stun for 0.75 seconds.
Reign of Anger Bonus: Renekton instead strikes 3 times and stuns for 1.5 seconds, completely destroying damage shields on the target upon the first strike.
- Cooldown
- 14/12/10/8s
- Base Damage
- 24/48/72/96
- Empowered Base Damage
- 36/72/108/144
Slice and Dice
Active: Renekton dashes in the target direction, dealing physical damage to enemies he passes through and generating 5 Fury per hit. If this hits an enemy, he can recast within 4 seconds.
Recast: Renekton mimics the first cast's effects.
Reign of Anger Bonus: The recast deals increased damage and inflicts armor reduction for 4 seconds.
- Cooldown
- 15/14/13/12s
Dominus
Active: Renekton embiggens for 12 seconds, gaining bonus health, 20% increased size, 50 bonus attack range, 20 Fury, as well as enhancing Cull the Meek.
During this time, he generates 2.5 Fury and deals magic damage to nearby enemies every 0.5 seconds, up to a maximum of 75 Fury.
- Health gain
- 300/525/750
- Cooldown
- 75/70/65s
- Damage
- 70/110/150+20% Ability Power per second (for 12s)
- Bonus Health
- 300/575/850
- Damage per second
- 70/120/170 + 20% Ability Power
Historial de balance6 parches
- Base Stats · Attack Damage: 70→66
- Ruthless Predator · Cooldown: 12.5/11/9.5/8s→14/12/10/8s
- Ruthless Predator · Base Damage: 30/60/90/120→24/48/72/96
- Ruthless Predator · Empowered Base Damage: 45/90/135/180→36/72/108/144
- Cull the Meek · Healing on hit (non-champions): 5/7/9/11→4/6/8/10
- Cull the Meek · Healing on hit (Champions): 20/28/36/44→16/24/32/40
- Cull the Meek · Healing Cap: 75/100/125/150→50/85/120/155
- Cull the Meek · Enhanced state healing cap: 300/400/500/600→200/350/500/650
- DOMINUS · Bonus Health: 300/525/750→300/575/850
- DOMINUS · Damage per second: 70/110/150 + 20% Ability Power→70/120/170 + 20% Ability Power
- DOMINUS · Health gain: 250/500/700→300/525/750
- DOMINUS · Cooldown: 75/75/75s→75/70/65s
- DOMINUS · Damage: 50/100/150 + 20% Ability Power per second (for 12s)→70/110/150+20% Ability Power per second (for 12s)
- CULL THE MEEK · Base damage: 70/120/170/220→80/130/180/230
- CULL THE MEEK · Base health regeneration: 5/7/9/11→7/9/11/13
- CULL THE MEEK · Bonus damage: 105/180/255/330→120/195/270/345
- SLICE AND DICE · Cooldown: 17/16/15/14s→15/14/13/12s






















