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Samira
the Desert Rose

Samira

Pasiva · Daredevil Impulse

Samira gains Style stacks from varied combos; higher Style boosts her damage and movement speed.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño8
  • Resistencia5
  • Magia3
  • Dificultad6
  • Movilidad8
  • CC3
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Samira

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Samira

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Samira

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Samira

Jungla: warda los objectives y nunca entres a brush a ciegas.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Medio

Cómo jugar con Samira

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Samira

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC
Principal

Cómo jugar con Samira

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Samira

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte

Cómo jugar con Samira

Support: mantén visión + peel al ADC, sube Locket Enchant + Knight's Vow.

Cómo derrotar a Samira

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Fuerte contra

Sin datos por ahora

Débil contra

Sin datos por ahora

Habilidades

Daredevil Impulse

Pasiva

Innate: Samira's basic attack against an immobilized target will have an uncancellable windup and instead shoot a flurry of 6 strikes in 0.5 seconds. If the target is a monster or is airborne, the attack also airborne for 0.5 seconds. Samira will dash into her attack range of the target if they are nearby, though not through terrain.

The flurry will basic attack reset Samira's basic attack timer, is affected by critical strike modifiers, applies on-hit effects only once, and cannot occur on the same target more than once every few seconds.

Innate: Samira's basic attacks against targets in 200 range use her blade, becoming projectile. Blade attacks post-hit, Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 6 to 20 for 15% (+ 3.5 to 10.5 for 15% AD) bonus magic damage, increased by 0 to 100 by 10%.

Flair

Q

Active: Samira fires a shot in the target direction that deals physical damage to the first enemy hit.

If a targetable enemy is in front of Samira at the time of cast, she will instead slash with her blade in a cone, dealing the same damage to enemies hit.

If Flair is cast during Wild Rush, Samira will instead deploy explosives in her wake that detonate upon the end of the dash, dealing the same damage to enemies hit.

Enfriamiento6.5 to 2 4Alcance950 / 400

Blade Whirl

W

Active: Samira fluorishes her blade once, then again after 0.75 seconds, each dealing physical damage to nearby enemies. During this time she will destroy hostile non-turret projectile within the area.

Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early.

Enfriamiento22 to 16 4

Wild Rush

E

Active: Samira dash in the direction of the target enemy or enemy turret, dealing magic damage to enemies she passes through. She also gains bonus attack speed for 3 seconds.

Wild Rush can be recast mid-dash to cast Flair.

Scoring a champion takedown within 3 seconds of damaging them will reset Wild Rush's cooldown.

Enfriamiento20 to 11 4Alcance650 / 800 / -150

Inferno Trigger

Ulti

Active: Samira unleashes a torrent of shots for 2.23 seconds, reducing her movement speed by 30% and rapidly shooting at nearby enemies over 2 seconds at sporadic times in 0.2-second intervals each, dealing physical damage with each shot, reduced to 25% against minions. Each shot can critically strike.

A nearby sight enemy is required to cast this ability, and targets do not have to be visible to be shot at. Daredevil Impulse stacks are consumed at the end of the effect.