
Senna
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 625- Health5702250 @15+120 per level
- Mana3451255 @15+65 per level
- Attack damage50no growth
- Attack speed0.630.73 @15+1.20% per level
- Armor3598 @15+4.5 per level
- Magic resistance3049.6 @15+1.4 per level
- Movement speed340no growth
- Health regen613.7 @15+0.6 per level
- Daño7
- Resistencia2
- Magia6
- Dificultad7
- Movilidad3
- CC8
Counters por lane
Cada lane tiene counters + tipsSoportePrincipal · beats 6 · loses to 6
ADCPrincipal · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SoporteEnchanter
ADCLethality marksman
Items that answer Senna
Grouped by why they work — hover or tap an item for its statsCut the healing
Senna heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Senna relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Senna deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Senna wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Habilidades
Official descriptions + the latest numbers from patch notesAbsolution
Innate - Relic Cannon: Senna's attack damage cannot increase through growth (per level). Her basic attacks on-hit deal 20% AD bonus physical damage and grant her % of the target's movement speed as bonus movement speed for 0.5 seconds.
Innate - Weakened Soul: Senna's basic attacks on-hit and damaging abilities against enemy champions apply a stack of Mist for 4 seconds, modified to 0.75 seconds if Senna starts winding up a basic attack on them. Subsequent hits will collect Mist and deal bonus physical damage equal to 1.2 to 12 for 10% of target's current health, rendering the target immune to further Mist infliction for a few seconds.
Enemies that die near Senna may spawn a Mist Wraith from their corpse. Her basic attacks, Piercing Darkness, or Dawning Shadow will kill them instantly, granting her and collecting their Mist. * Enemy champions and large monsters will spawn a Mist Wraith. * Epic monsters will spawn 2 Mist Wraiths. * Minions and lesser monsters that Senna kills have a 3% chance to spawn a Mist Wraith. * Large minions that Senna does not kill will spawn a Mist Wraith, while lesser minions and lesser monsters that Senna does not kill have a chance to spawn.
- Current health damage
- 1%–10% (based on level)
Piercing Darkness
Active: Senna fires a spectral laser in the direction of the target unit that deals physical damage to enemies hit (including turrets), slow by 15% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for a duration. She and allies hit are instead heal.
Upon being hit, enemy turrets, wards, jungle plants, 20px|link=Senna/WR#Absolution Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects.
Piercing Darkness's remaining cooldown is reduced by 1 second on-hit.
- Bonus Damage
- 60% Additional Attack Damage
- Ally Healing Width
- 2.8
Last Embrace
Active: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and sticks onto them for 1 second.
After the duration or when the target dies, the Black Mist briefly root them and surrounding enemies.
Curse of the Black Mist
Active: Senna surrounds herself with an aura of mist and gains camouflage for a duration. If Senna breaks stealth, she regains it after 1.75 seconds.
Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.
Wraith Form: Gain camouflage. Enemies will have obscured vision of camouflaged Wraiths moving outside of the mist. If you break stealth, you re-stealth after 1.75 seconds. Wraith Form ends immediately upon Senna's death.
Dawning Shadow
Active: Senna fires two waves of spectral light in the target direction, granting sight of the area briefly along the path. The center wave deals physical damage to enemy champions hit and standard sight them for 3 seconds. It also collects Absolution it hits.
The broad wave grants a shield to Senna and allied champions hit for 3 seconds.
- Bonus Damage
- 120% Additional Attack Damage
- Shield
- 50% Ability Power + 2.5 per Black Mist stack
Historial de balance
3 parches- 7.2a2 cambiosAbsolution
- Current health damage1.2%–12% (based on level)1%–10% (based on level)
Dawning Shadow- Shield40% Ability Power + 4 per Mist stack50% Ability Power + 2.5 per Black Mist stack
- 6.31 cambiosPiercing Darkness
- Ally Healing Width2.32.8
- 6.1f2 cambiosPiercing Darkness
- Bonus Damage50% Additional Attack Damage60% Additional Attack Damage
Dawning Shadow- Bonus Damage100% Additional Attack Damage120% Additional Attack Damage




























































