WildPick
Volver a Campeones
Varus
the Arrow of Retribution

Varus

Pasiva · Living Vengeance

On takedowns, Varus gains a large burst of attack speed.

DañoResistenciaMagiaDificultadMovilidadCC
Perfil del campeón (Riot)
  • Daño7
  • Resistencia3
  • Magia4
  • Dificultad2
  • Movilidad3
  • CC8
Counters por laneCada lane tiene counters + tips
Top

Cómo jugar con Varus

Top: mantén el CS, lleva TP o Ghost según el matchup.

Cómo derrotar a Varus

Top: castiga los wave-states y warda el río/jungla para esquivar ganks.

Jungla

Cómo jugar con Varus

Jungla: trackea el Scuttle, gankea lanes débiles y escala a objectives.

Cómo derrotar a Varus

Jungla: warda los objectives y nunca entres a brush a ciegas.

Medio

Cómo jugar con Varus

Mid: empuja la wave rápido y rotea a las side lanes.

Cómo derrotar a Varus

Mid: cuidado con los roams y guarda Flash para el próximo gank.

ADC
Principal

Cómo jugar con Varus

ADC: kitea la frontline, pega al tank más cercano y luego a las carries.

Cómo derrotar a Varus

ADC: quédate detrás de los minions y enfócate en el ADC enemigo en las peleas.

Soporte

Cómo jugar con Varus

Support: mantén visión + peel al ADC, sube Locket Enchant + Knight's Vow.

Cómo derrotar a Varus

Support: esquiva hooks/engages y compra Mikael's contra mucho CC.

Habilidades

Piercing Arrow

PC
Q

Active: Varus channel while being slow by 20% for up to 4 seconds to increase Piercing Arrow's range over the first 1.5 seconds and its effects over the first 1.25 seconds of the channel.

Piercing Arrow can be recast within the duration. If the charge completes without reactivation, Piercing Arrow is cancelled and refunds 50% of the mana cost.

Recast: Varus fires a piercing arrow in the target direction that deals physical damage to enemies hit. The damage of the arrow as well as any detonated Blighted Quiver stacks are both increased by type=channel time%, and the arrow's damage is reduced by type=number of enemies hit%.

Enfriamiento16 to 12Alcancetype=channel time%70(116.66 per 0.25 seconds). This is capped at 1.5 seconds.}}

Blighted Quiver

PC
W

Passive: Varus' basic attacks are empowered to deal bonus magic damage and apply a stack of Blight on-hit for 6 seconds, refreshing on subsequent applications and stacking up to 3 times. Varus' abilities detonate all Blight stacks on enemies hit, consuming them to apply new effects.

Blight: For each stack consumed, the target is dealt bonus magic damage. If the stacks were consumed with Piercing Arrow, this damage is increased by . This damage is capped at 360/3 per stack against monsters, for a total cap of 360 at maximum stacks. Additionally, each stack consumed against a champion or epic monster reduces the remaining cooldowns of Varus' basic abilities by % of each of their total cooldowns, up to a % cooldown reduction per target. If the stacks were consumed with Piercing Arrow, the cooldown reduction is increased by , up to a cooldown reduction per target from consuming maximum stacks against them.

Active: Varus' next Piercing Arrow within 5.5 seconds is empowered to deal additional bonus magic damage. This damage is further increased by . This damage is capped at 360 against monsters.

Enfriamiento40

Hail of Arrows

PC
E

Active: Varus fires a hail of arrows at the target location that land after 0.5 seconds, dealing physical damage to enemies hit.

The area then becomes desecrated for 4 seconds, slow enemies within and inflicting them with Grievous Wounds.

Hail of Arrows will cast at max range if cast beyond that.

Enfriamiento18

Chain of Corruption

PC
Ulti

Active: Varus unleashes a tendril of corruption in the target direction that infects the first enemy champion hit, dealing magic damage and root them for 2 seconds, during which they are standard sight. Over the first 1.5 seconds of the root, they are also inflicted with maximum stacks of Blighted Quiver.

Upon impact, the tendril roots into the ground from which it seeks out nearby enemy champions. If a target does not leave the area within 2 seconds, they subsequently become infected as well, taking the same damage and effects. A new tendril is then spread out from the infected target that is closest to a nearby uninfected enemy champion. The infection can spread repeatedly until there are no new targets.

The target does not have to be sight to be caught by the tendril.

Enfriamiento100 to 60Alcance1370