Who wins: Advantage — enemy
From the counter table · Patch 7.2dTristana winsSeraphine wins
One of these champions is not usually played in this lane — treat the verdict as a rough guide.
How to play it
- Cut the healing
Seraphine sustains — Chempunk Chainsword on your first back.

- Full combo or nothing
Seraphine is squishy — wait for every ability, go in once. No half-combo trades.
When you are in danger
- Save your dash for CC
Don't dash in — keep it to escape Seraphine's crowd control.
Items that answer Seraphine
Grouped by why they work — hover or tap an item for its statsCómo derrotar a Seraphine
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Buy Quicksilver Sash for tenacity / cleanse
- Watch his CC — punish bad positioning
Cómo jugar con Tristana
- Combo: W (Rocket Jump) → E (Explosive Charge) → autos to detonate
- W resets on kill or assist — chase forever
- Build Kraken Slayer + Phantom Dancer for on-hit + attack speed
Base stats by level (you / enemy)
■ Tristana · ■ SeraphineNivel 1
- Health630 / 600
- Attack damage54 / 52
- Armor35 / 34
- Magic resistance30 / 36
- Attack speed0.83 / 0.75
- Movement speed335 / 360
Nivel 5
- Health1142 / 1048
- Attack damage78 / 66
- Armor51 / 53
- Magic resistance36 / 41
- Attack speed0.94 / 0.75
- Movement speed335 / 360
Nivel 15
- Health2422 / 2168
- Attack damage138 / 102
- Armor91 / 100
- Magic resistance50 / 53
- Attack speed1.20 / 0.75
- Movement speed335 / 360
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




